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Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

Autor Yadu Rajiv
en Limba Engleză Paperback – 29 noi 2018
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. 
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 

Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  

What You Will Learn
  • Discover the architecture of GameMaker Studio 2 
  • Add new features to your game with NodeJS modules
  • Integrate GameMaker Studio 2 with NodeJS 
  • Master GameMaker Studio 2's built-in networking functions

  • Who This Book Is For

    GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

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    Specificații

    ISBN-13: 9781484238608
    ISBN-10: 1484238605
    Pagini: 235
    Ilustrații: XV, 206 p. 30 illus.
    Dimensiuni: 155 x 235 x 18 mm
    Greutate: 0.45 kg
    Ediția:1st ed.
    Editura: Apress
    Colecția Apress
    Locul publicării:Berkeley, CA, United States

    Cuprins

    Chapter 1:  An introduction to Game Maker Studio 2.- Chapter 2:  : Introduction to GML.- Chapter 3: Make your first game.- Chapter 4: An introduction to Node.JS.- Chapter 5: Talking to your server.- Chapter 6: Introducing the multiplayer game.

    Notă biografică

    Yadu Rajiv is a game designer, developer, a curator and evangelist for independent games. In 2011, he co-founded Hashstash Studios, where he designed and developed multiple games. He teaches user experience design, game design and game development at Srishti Institute of Art, Design and Technology, Bangalore, India. He has been building and supporting game-design and development communities since 2008 and is currently working on Gamedev. Yadu writes about game design, game UX and development on Twitter under his handle, @yadurajiv as well as on his blog.

    Textul de pe ultima copertă

    Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. 
    You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 

    Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  

    You will:

    •Discover the architecture of GameMaker Studio 2 
    •Master GameMaker Studio 2's built-in networking functions
    •Integrate GameMaker Studio 2 with NodeJS 
    •Add new features to your game with NodeJS modules

    Caracteristici

    Covers the new networking features of GameMaker Studio 2 Includes GameMaker Studio 2 and NodeJS integration Develops a complete game from scratch Includes tips on server security and cross-platform development