Game Theory for Networks: Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Selected Papers: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 105
Editat de Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wenen Limba Engleză Paperback – 16 noi 2012
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Specificații
ISBN-13: 9783642355813
ISBN-10: 3642355811
Pagini: 284
Ilustrații: VIII, 275 p. 68 illus.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:2012
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3642355811
Pagini: 284
Ilustrații: VIII, 275 p. 68 illus.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:2012
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
Professional/practitionerCuprins
Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks.- A Competitive Rate Allocation Game.- Convergence Dynamics of Graphical Congestion Games.- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol.- Game-theoretic Robustness of Many-to-one Networks.- Marketing Games in Social Commerce.- Mean Field Stochastic Games with Discrete States and Mixed Players.- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks.- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid.- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum.- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.
Textul de pe ultima copertă
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
Caracteristici
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