Gesture-Based Communication in Human-Computer Interaction: 5th International Gesture Workshop, GW 2003, Genova, Italy, April 15-17, 2003, Selected Revised Papers: Lecture Notes in Computer Science, cartea 2915
Editat de Antonio Camurri, Gualtiero Volpeen Limba Engleză Paperback – 18 feb 2004
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Specificații
ISBN-13: 9783540210726
ISBN-10: 3540210725
Pagini: 580
Ilustrații: XIII, 560 p.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.8 kg
Ediția:2004
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540210725
Pagini: 580
Ilustrații: XIII, 560 p.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.8 kg
Ediția:2004
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Foundational Issues.- Gesture Analysis: Invariant Laws in Movement.- The Features People Use to Recognize Human Movement Style.- Multimodal Analysis of Expressive Gesture in Music and Dance Performances.- Correlation of Gestural Musical Audio Cues and Perceived Expressive Qualities.- Gestural Imagery in the Service of Musical Imagery.- The Interaction of Iconic Gesture and Speech in Talk.- Conceptual and Lexical Factors in the Production of Speech and Conversational Gestures: Neuropsychological Evidence.- The Communicative System of Touch. Alphabet, Lexicon, and Norms of Use.- Some Issues in Sign Language Processing.- Multimodality and Gestures in the Teacher’s Communication.- Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach.- The Analysis of Gesture: Establishing a Set of Parameters.- Gesture Tracking.- Holistic Body Tracking for Gestural Interfaces.- Recovering Articulated Motion with a Hierarchical Factorization Method.- An Experimental Comparison of Trajectory-Based and History-Based Representation for Gesture Recognition.- Tracking of Real Time Acrobatic Movements by Image Processing.- A Dynamic Model for Real-Time Tracking of Hands in Bimanual Movements.- Gesture Recognition.- Robust Video-Based Recognition of Dynamic Head Gestures in Various Domains – Comparing a Rule-Based and a Stochastic Approach.- Remote Vision-Based Multi-type Gesture Interaction.- Model-Based Motion Filtering for Improving Arm Gesture Recognition Performance.- GesRec3D: A Real-Time Coded Gesture-to-Speech System with Automatic Segmentation and Recognition Thresholding Using Dissimilarity Measures.- Classification of Gesture with Layered Meanings.- Handshapes and Movements: Multiple-Channel American Sign Language Recognition.- Hand Postures Recognition inLarge–Display VR Environments.- Developing Task-Specific RBF Hand Gesture Recognition.- Developing Context Sensitive HMM Gesture Recognition.- Database Indexing Methods for 3D Hand Pose Estimation.- Gesture Notation and Synthesis.- Experience with and Requirements for a Gesture Description Language for Synthetic Animation.- The Development of a Computational Notation for Synthesis of Sign and Gesture.- Gesture in Style.- Gestural Mind Markers in ECAs.- Audio Based Real-Time Speech Animation of Embodied Conversational Agents.- Neo Euclide: A Low-Cost System for Performance Animation and Puppetry.- Multimodal Gestural Interfaces.- Gesture Desk – An Integrated Multi-modal Gestural Workplace for Sonification.- Gesture Frame – A Screen Navigation System for Interactive Multimedia Kiosks.- Intuitive Manipulation of a Haptic Monitor for the Gestural Human-Computer Interaction.- Gesturing with Tangible Interfaces for Mixed Reality.- A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI.- Evaluating Multimodal Interaction Patterns in Various Application Scenarios.- Imitation Games with an Artificial Agent: From Mimicking to Understanding Shape-Related Iconic Gestures.- Gesture Components for Natural Interaction with In-Car Devices.- Gesture in Multimedia and Performing Arts.- Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library.- Performance Gestures of Musicians: What Structural and Emotional Information Do They Convey?.- Expressiveness of Musician’s Body Movements in Performances on Marimba.- Expressive Bowing on a Virtual String Instrument.- Recognition of Musical Gestures in Known Pieces and in Improvisations.- Design and Use of Some New Digital Musical Instruments.- Analysis of a Genuine Scratch Performance.-Conducting Audio Files via Computer Vision.- A Video System for Recognizing Gestures by Artificial Neural Networks for Expressive Musical Control.- Ghost in the Cave – An Interactive Collaborative Game Using Non-verbal Communication.
Caracteristici
Includes supplementary material: sn.pub/extras