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Game User Experience Evaluation: Human–Computer Interaction Series

Editat de Regina Bernhaupt
en Limba Engleză Hardback – 24 iun 2015
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.
Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.
Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.
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Specificații

ISBN-13: 9783319159843
ISBN-10: 3319159844
Pagini: 270
Ilustrații: VIII, 285 p. 42 illus.
Dimensiuni: 155 x 235 x 22 mm
Greutate: 0.59 kg
Ediția:2015
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

User Experience Evaluation Methods in the Games Development Life Cycle.- Video Game Development and User Experience.- Assessing the Core Elements of the Gaming Experience.- Game User Research and Physiological Game Evaluation.- Presence, Involvement and Flow in Digital Games.- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts.- Telemetry-Based Game Evaluation.- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles.- A Heuristic Framework for Evaluating User Experience in Games.- Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation.- Evaluating Exertion Games.- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.

Textul de pe ultima copertă

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.
Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.
Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Caracteristici

Gives an overview on Games User Experience Evaluation methods used in research and industry Provides a broad range of UX definitions and explains related concepts and dimensions Presents user-oriented, as well as, expert-oriented UX Evaluation methods for all game development stages Includes supplementary material: sn.pub/extras