Games and Gamification in Market Research – Increasing Consumer Engagement in Research for Business Success
Autor Betty Adamouen Limba Engleză Paperback – 2 noi 2018
In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research.
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Specificații
ISBN-13: 9780749483357
ISBN-10: 0749483350
Pagini: 360
Dimensiuni: 156 x 233 x 22 mm
Greutate: 0.5 kg
Editura: Kogan Page
ISBN-10: 0749483350
Pagini: 360
Dimensiuni: 156 x 233 x 22 mm
Greutate: 0.5 kg
Editura: Kogan Page
Descriere
Create intrinsic engagement in the research sphere through gamification; exploit existing and emerging technologies, and glean better-quality, untapped data that cannot be obtained through traditional surveying methods.