Games and Gaming: An Introduction to New Media: BERG NEW MEDIA SERIES
Autor Larissa Hjorthen Limba Engleză Paperback – 31 dec 2010
The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement.
Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.
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Specificații
ISBN-13: 9781847884916
ISBN-10: 1847884911
Pagini: 192
Ilustrații: 13 b/w illustrations
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.32 kg
Ediția:English
Editura: Bloomsbury Publishing
Colecția Berg Publishers
Seria BERG NEW MEDIA SERIES
Locul publicării:London, United Kingdom
ISBN-10: 1847884911
Pagini: 192
Ilustrații: 13 b/w illustrations
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.32 kg
Ediția:English
Editura: Bloomsbury Publishing
Colecția Berg Publishers
Seria BERG NEW MEDIA SERIES
Locul publicării:London, United Kingdom
Caracteristici
Very broad coverage of all aspects of video and online gaming, including the use of key game consoles Nintendo Wii and Microsoft Xbox and games for mobile use and iPhone
Notă biografică
Larissa Hjorth is Australian Research Council APD fellow and Senior Lecturer in Games and Digital Media in the School of Communications and Media at RMIT University, Melbourne.
Cuprins
1. Introduction
2. The Histories of Gaming
3. Games as New Media
4. Web 2.0, Social Media, and Online Games
5. The Politics of the Personal: Avatar Representation, Identity and Identification and Beyond
6. Glaze Cultures: Urban and Location-aware Gaming
7. Gaming in the Asia-Pacific: Two Futures for Gaming - Online Gaming versus Electronic Individualism
8. Conclusion: Gaming in the Twenty-first Century
Annotated Guide to Further Reading
Questions and Exercises
Notes
Bibliography
Index
2. The Histories of Gaming
3. Games as New Media
4. Web 2.0, Social Media, and Online Games
5. The Politics of the Personal: Avatar Representation, Identity and Identification and Beyond
6. Glaze Cultures: Urban and Location-aware Gaming
7. Gaming in the Asia-Pacific: Two Futures for Gaming - Online Gaming versus Electronic Individualism
8. Conclusion: Gaming in the Twenty-first Century
Annotated Guide to Further Reading
Questions and Exercises
Notes
Bibliography
Index
Recenzii
The new generation of game cultural studies. If you want to understand how games are now a part of our networked, mobile, globalized everyday life, this is the book!
Descriere
Games and Gaming provides a comprehensive overview of this media and how it permeates global culture in the twenty-first century.