Gaming Culture(s) in India: Digital Play in Everyday Life
Autor Aditya Deshbandhuen Limba Engleză Paperback – 25 sep 2023
Using an intensive ethnographic approach and in-depth interviews, this volume
- situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact;
- critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed;
- details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and
- examines the offline and online spaces of gaming as sites of contestation between developers of games and the players.
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Specificații
ISBN-13: 9780367514846
ISBN-10: 0367514842
Pagini: 212
Ilustrații: 2 Tables, black and white; 4 Line drawings, black and white; 11 Halftones, black and white; 15 Illustrations, black and white
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge India
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367514842
Pagini: 212
Ilustrații: 2 Tables, black and white; 4 Line drawings, black and white; 11 Halftones, black and white; 15 Illustrations, black and white
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge India
Locul publicării:Oxford, United Kingdom
Public țintă
PostgraduateCuprins
Introduction: Ludic Beginnings: Gaming Journeys and Experiences 1. Fun, Magic and Play: Theories of Gaming 2. Building Tools to Map the Ludic Everyday 3. Player Perspectives: Gamers & Gamerworthiness 4. Charting the Indian Gamescape: Redrawing Lines of Access 5. Gaming as a Site of Contestation 6. Friends, Communities and Networks: Gaming is Social Conclusion
Notă biografică
Aditya Deshbandhu teaches in the Communications Area, Indian Institute of Management Indore, India. He has a doctoral degree in communication from the Department of Communication, University of Hyderabad, India. His research interests include new media studies, digital cultures and the emerging field of video game studies.
Descriere
This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's perspective, to not just understand how the games are consumed but also analyses how the gamer influences the products’ many (virtual) lives.