Gaming Film: How Games are Reshaping Contemporary Cinema
Autor Jasmina Kallayen Limba Engleză Paperback – 2013
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Palgrave Macmillan UK – 2013 | 379.68 lei 6-8 săpt. | |
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Specificații
ISBN-13: 9781349442362
ISBN-10: 1349442364
Pagini: 156
Ilustrații: VII, 156 p.
Dimensiuni: 140 x 216 mm
Greutate: 0.22 kg
Ediția:1st ed. 2013
Editura: Palgrave Macmillan UK
Colecția Palgrave Macmillan
Locul publicării:London, United Kingdom
ISBN-10: 1349442364
Pagini: 156
Ilustrații: VII, 156 p.
Dimensiuni: 140 x 216 mm
Greutate: 0.22 kg
Ediția:1st ed. 2013
Editura: Palgrave Macmillan UK
Colecția Palgrave Macmillan
Locul publicării:London, United Kingdom
Cuprins
List of Figures Introduction 1. Is This a Game or Is This Reality? 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End 3. New Spatial/Visual Configurations 4. Transmedia: The Film-Game Symbiosis 5. Escapism vs. Involvement Conclusion Endnotes Bibliography Filmography TV-ography Ludography Index
Recenzii
'Kallay's work brings real insight and understanding to the intersection between emerging ludic forms such as the computer game and cinema, and makes a substantial contribution to debates in the study of games, media and film. Lively and timely, this volume will be crucial reading for anyone interested in the relationship between cinema and digital culture, addressing vital issues in contemporary culture.' - Barry Atkins, Professor of Digital Culture, University of South Wales, UK
Notă biografică
Jasmina Kallay works as a freelance screenwriter, script editor and lecturer in Film and Digital Studies.