Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max
Autor Ted Boardmanen Limba Engleză Paperback – aug 2012
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Specificații
ISBN-13: 9780240823959
ISBN-10: 0240823958
Pagini: 520
Ilustrații: 400 colour illustrations
Dimensiuni: 189 x 246 x 28 mm
Greutate: 0.96 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 0240823958
Pagini: 520
Ilustrații: 400 colour illustrations
Dimensiuni: 189 x 246 x 28 mm
Greutate: 0.96 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentNotă biografică
Ted Boardman has been author or co-author of 14 books on 3ds Max which have been sold worldwide in many languages. He is an award-winning 3ds Max trainer specializing in fundamental training techniques and has worked with 3ds Max since its inception.
Cuprins
Preface; Introduction; Part I: Pre--planning Chapter 1: Storyboarding; Chapter 2: Project organization; Chapter 3: Project deliverables; Part II: Concepts ; Chapter 4: User interface; Chapter 5: Creating objects; Chapter 6: Object transformation; Chapter 7: Object selections; Chapter 8: Object cloning; Chapter 9: Scene setup; Chapter 10: 2D shapes; Chapter 11: Modifiers; Chapter 12: Lofting; Chapter 13: Lighting basics; Chapter 14: Materials; hapter 15: Mapping coordinates; Chapter 16: Camera basics; Chapter 17: Rendering basics; Part III: Workflow ; Chapter 18: Creating 3D primitive objects; Chapter 19: 3D procedural modeling; Chapter 20: Sub-object editing; Chapter 21: Types of surfaces; Chapter 22: More object cloning; Chapter 23: Graphite Modeling Tools; Chapter 24: Compound objects; Chapter 25: Exterior lighting; Chapter 26: More materials; Chapter 27: Multiple materials; Chapter 28: Introduction to animation; Chapter 29: Intermediate modeling; Chapter 30: Intermediate animation; Chapter 31: Global illumination; Chapter 32: Effects; Chapter 33: Introduction to Inverse Kinematics; Chapter 34: Character animation; Chapter 35: Introduction to Dynamics; Chapter 36: Introduction to scripting; Chapter 37: Intermediate rendering; Part IV: Post Production; Chapter 38: Scene assembly; Chapter 39: Introducing Composite workflow
Descriere
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Helps you learn concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. This book not only teaches you where the buttons are, but importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs.
Helps you learn concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. This book not only teaches you where the buttons are, but importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs.