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Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration

Autor Gregory S. Johnson
en Limba Engleză Paperback – 11 apr 2014
Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage.
Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look.
  • Ease your way into this complex subject with this straight-forward approach to ZBrush
  • Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.
  • Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.
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Specificații

ISBN-13: 9780415705141
ISBN-10: 0415705142
Pagini: 330
Ilustrații: 375 Halftones, color
Dimensiuni: 191 x 235 x 18 mm
Greutate: 0.82 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Practice & Development

Notă biografică

Greg Johnson has been a Professor at the Savannah College of Art and Design since 1996 after time as a graphic designer and an artist involved in television production. He received his MFA in Computer Arts from the Savannah College of Art and Design and his BA in Fine Arts from Louisiana State University in Shreveport. In addition to being a Professor, he also worked as a 3D Lead for Ascent Games and does freelance illustration work. Johnson has taught over fifty different courses in hundreds of classes in his eighteen plus years of teaching at the college level. His courses have included 3D sculpting, modeling, texturing, painting, animation, rigging, effects, programming, game design and development in the subject areas of computer art, game development, interactive design, and visual effects. He founded the Game Development department at SCAD and has developed courses for the Game Development, Computer Arts, Visual Effects, and Scientific Illustration areas of study at SCAD. For the last seven years he has been teaching an introduction to digital sculpture class using ZBrush.

Cuprins

Chapter 1. Introduction




Chapter 2. Interface




Chapter 3. The Basics




Chapter 4: Modeling a Head




Chapter 5. Brushes, materials and painting




Chapter 6. The Dragon's Head




Chapter 7. Creating the Wings using Shadowbox & ZSketch




Chapter 8. Making the Dragon's Body




Chapter 9. UVs and Masking




Chapter 10. Painting the Dragon




Chapter 11. Creating the Collar using Insert Mesh




Chapter 12. Recoloring the Model




Chapter 13. Making a Fire Hydrant




Chapter 14. The Base Stand




Chapter 15. Grass




Chapter 16. Combining it all




Chapter 17. Posing the Dragon




Chapter 18. Painting the fire hydrant




Chapter 19. Polishing the model




Chapter 20. Lighting




Chapter 21. Rendering




Chapter 22. Compositing

Descriere

This book is an easy to use introduction to working with ZBrush that will allow anyone to improve the quality of their 3d work and illustrations by reading it.