Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration
Autor Gregory S. Johnsonen Limba Engleză Paperback – 11 apr 2014
Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look.
- Ease your way into this complex subject with this straight-forward approach to ZBrush
- Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.
- Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.
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Specificații
ISBN-13: 9780415705141
ISBN-10: 0415705142
Pagini: 330
Ilustrații: 375 Halftones, color
Dimensiuni: 191 x 235 x 18 mm
Greutate: 0.82 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0415705142
Pagini: 330
Ilustrații: 375 Halftones, color
Dimensiuni: 191 x 235 x 18 mm
Greutate: 0.82 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentNotă biografică
Greg Johnson has been a Professor at the Savannah College of Art and Design since 1996 after time as a graphic designer and an artist involved in television production. He received his MFA in Computer Arts from the Savannah College of Art and Design and his BA in Fine Arts from Louisiana State University in Shreveport. In addition to being a Professor, he also worked as a 3D Lead for Ascent Games and does freelance illustration work. Johnson has taught over fifty different courses in hundreds of classes in his eighteen plus years of teaching at the college level. His courses have included 3D sculpting, modeling, texturing, painting, animation, rigging, effects, programming, game design and development in the subject areas of computer art, game development, interactive design, and visual effects. He founded the Game Development department at SCAD and has developed courses for the Game Development, Computer Arts, Visual Effects, and Scientific Illustration areas of study at SCAD. For the last seven years he has been teaching an introduction to digital sculpture class using ZBrush.
Cuprins
Chapter 1. Introduction
Chapter 2. Interface
Chapter 3. The Basics
Chapter 4: Modeling a Head
Chapter 5. Brushes, materials and painting
Chapter 6. The Dragon's Head
Chapter 7. Creating the Wings using Shadowbox & ZSketch
Chapter 8. Making the Dragon's Body
Chapter 9. UVs and Masking
Chapter 10. Painting the Dragon
Chapter 11. Creating the Collar using Insert Mesh
Chapter 12. Recoloring the Model
Chapter 13. Making a Fire Hydrant
Chapter 14. The Base Stand
Chapter 15. Grass
Chapter 16. Combining it all
Chapter 17. Posing the Dragon
Chapter 18. Painting the fire hydrant
Chapter 19. Polishing the model
Chapter 20. Lighting
Chapter 21. Rendering
Chapter 22. Compositing
Chapter 2. Interface
Chapter 3. The Basics
Chapter 4: Modeling a Head
Chapter 5. Brushes, materials and painting
Chapter 6. The Dragon's Head
Chapter 7. Creating the Wings using Shadowbox & ZSketch
Chapter 8. Making the Dragon's Body
Chapter 9. UVs and Masking
Chapter 10. Painting the Dragon
Chapter 11. Creating the Collar using Insert Mesh
Chapter 12. Recoloring the Model
Chapter 13. Making a Fire Hydrant
Chapter 14. The Base Stand
Chapter 15. Grass
Chapter 16. Combining it all
Chapter 17. Posing the Dragon
Chapter 18. Painting the fire hydrant
Chapter 19. Polishing the model
Chapter 20. Lighting
Chapter 21. Rendering
Chapter 22. Compositing
Descriere
This book is an easy to use introduction to working with ZBrush that will allow anyone to improve the quality of their 3d work and illustrations by reading it.