Guide to Dynamic Simulations of Rigid Bodies and Particle Systems: Simulation Foundations, Methods and Applications
Autor Murilo G. Coutinhoen Limba Engleză Paperback – 9 noi 2014
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 331.55 lei 43-57 zile | |
SPRINGER LONDON – 9 noi 2014 | 331.55 lei 43-57 zile | |
Hardback (1) | 337.81 lei 43-57 zile | |
SPRINGER LONDON – 9 oct 2012 | 337.81 lei 43-57 zile |
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Specificații
ISBN-13: 9781447161165
ISBN-10: 1447161165
Pagini: 416
Ilustrații: XIV, 402 p.
Dimensiuni: 155 x 235 x 22 mm
Greutate: 0.58 kg
Ediția:2013
Editura: SPRINGER LONDON
Colecția Springer
Seria Simulation Foundations, Methods and Applications
Locul publicării:London, United Kingdom
ISBN-10: 1447161165
Pagini: 416
Ilustrații: XIV, 402 p.
Dimensiuni: 155 x 235 x 22 mm
Greutate: 0.58 kg
Ediția:2013
Editura: SPRINGER LONDON
Colecția Springer
Seria Simulation Foundations, Methods and Applications
Locul publicării:London, United Kingdom
Public țintă
Professional/practitionerCuprins
Dynamic Simulations.- Hierarchical Representation of 3D Polyhedra.- Particle Systems.- Rigid-Body Systems.- Articulated Rigid-Body Systems.- Useful 3D Geometric Constructions.- Numerical Solution of Ordinary Differential Equations of Motion Quaternions.- Rigid-Body Mass Properties.- Useful Time Derivatives.- Convex Decomposition of 3D Polyhedra.- Constructing Signed Distance Fields for 3D Polyhedra.- Conservative Time Advancement for Convex Objects.- The Linear-Complementarity Problem.
Recenzii
From the reviews:
“This book offers lengthy descriptions of simulations in general, and specific kinds of systems in more depth. The chapters cover a broad range of topics. … The book also contains nine appendices on useful mathematical tools, such as differential equations, quaternions, and the convex decomposition of polyhedra. … The target audience is software developers interested in using dynamic simulations as part of their software.” (Jeffrey Putnam, Computing Reviews, July, 2013)
“This book offers lengthy descriptions of simulations in general, and specific kinds of systems in more depth. The chapters cover a broad range of topics. … The book also contains nine appendices on useful mathematical tools, such as differential equations, quaternions, and the convex decomposition of polyhedra. … The target audience is software developers interested in using dynamic simulations as part of their software.” (Jeffrey Putnam, Computing Reviews, July, 2013)
Textul de pe ultima copertă
Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.
This book presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.
Topics and features:
This book presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.
Topics and features:
- Examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world
- Discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm
- Describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts
- Presents techniques that can be used to dynamically simulate articulated rigid bodies
- Concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book
Caracteristici
Presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems Written in an accessible style that nevertheless maintains depth of coverage and mathematical rigor Concludes each chapter with exercises Includes supplementary material: sn.pub/extras