Handbook of Augmented Reality Training Design Principles
Autor Laura G. Militello, Christen E. Sushereba, Sowmya Ramachandranen Limba Engleză Paperback – 31 mai 2023
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Specificații
ISBN-13: 9781009216159
ISBN-10: 1009216155
Pagini: 190
Dimensiuni: 229 x 152 x 12 mm
Greutate: 0.27 kg
Editura: Cambridge University Press
Colecția Cambridge University Press
Locul publicării:New York, United States
ISBN-10: 1009216155
Pagini: 190
Dimensiuni: 229 x 152 x 12 mm
Greutate: 0.27 kg
Editura: Cambridge University Press
Colecția Cambridge University Press
Locul publicării:New York, United States
Cuprins
1. Introduction; 2. Engagement; 3. Scenario Building; 4. Fidelity and Realism; 5. Supporting Mental Model Construction; 6. Scaffolding and Reflection; 7. Synthesis; 8. Conclusion; References; Index.
Recenzii
'This handbook lays out the foundations of skilled decision making and cognitive performance, focusing on recognition skills as fundamental. Designing training for developing and improving cognitive performance has been a hidden practice offered by only a very few pioneering researchers and practitioners until now. This book opens the lid on how to do this effectively based on both cutting-edge theory and models in cognitive performance, as well as an understanding of the technology offering. Every technology company investing money into developing these technology-driven mixed-reality training systems should be reading this to ensure relevance, utility, usability, and adoption to their training organisation customers.' Rob Hutton, University of the West of England, UK
'Augmented reality applications are unlikely to have an impact without guidelines for putting the technology into practice, and that's what this book delivers. It is clearly written, with a number of good examples. This book's implications extend beyond augmented reality - implications for anyone wanting to improve training programs.' Gary Klein, Cognitive Psychologist and CEO of ShadowBox LLC
'Finally! A gem of a handbook on how to design virtual learning experiences. Building on the science of learning, this handbook offers practical guidance to create training that makes a difference and works. A must source for scientists, instructional designers, practitioners, and for all who engineer technology-based learning environments.' Eduardo Salas, Rice University, USA
'Augmented reality applications are unlikely to have an impact without guidelines for putting the technology into practice, and that's what this book delivers. It is clearly written, with a number of good examples. This book's implications extend beyond augmented reality - implications for anyone wanting to improve training programs.' Gary Klein, Cognitive Psychologist and CEO of ShadowBox LLC
'Finally! A gem of a handbook on how to design virtual learning experiences. Building on the science of learning, this handbook offers practical guidance to create training that makes a difference and works. A must source for scientists, instructional designers, practitioners, and for all who engineer technology-based learning environments.' Eduardo Salas, Rice University, USA
Notă biografică
Descriere
Presents 11 design principles for integrating augmented reality technology into training recognition skills for high stakes jobs.