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Historia Ludens: The Playing Historian: Routledge Approaches to History

Editat de Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland, Pat Cullum
en Limba Engleză Paperback – 13 dec 2021
This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.
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Specificații

ISBN-13: 9781032240497
ISBN-10: 1032240490
Pagini: 318
Ilustrații: 16 Illustrations, black and white
Dimensiuni: 152 x 229 x 17 mm
Greutate: 0.44 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Approaches to History

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Part 1: History of Gaming  1. A Quantitative Study of Historical Videogames (1981–2015)  2. "The British Empire Would Gain New Strength from Nursery Floors": Depictions of Travel and Place in Nineteenth-Century British Board Games  Part 2: Gaming in History Education  3. Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms  4. Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History  5. The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course?  6. Play as a Technique for History in Higher Education  Part 3: Computer Games and Public History  7. The Heritage Game  8. Respawning the Past  Part 4: Reflections on Gaming and History  9. Playing Against the Past?: Representing the Play Element of Historical Cultures in Videogames  10. Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games  11. Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages  Part 5: Fan Cultures of Historic Games  12. History, Fandom, and Online Game Communities  13. Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction  14. Arnold Hendrick on Darklands  Part 6: "Accuracy" in Computer Games  15. Shooting for Accuracy: Historicity and Video Gaming  16. Modern Warfare: Call of Duty, Battlefield, and the World Wars  17. "Man Spielt Nicht Mit Hakenkreuzen!’: Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games

Notă biografică

Alexander von Lünen is Senior Lecturer in Digital Humanities at the University of Huddersfield, UK.
Katherine J. Lewis is Senior Lecturer in Medieval History at the University of Huddersfield, UK.
Benjamin Litherland is Senior Lecturer in Journalism and Media Studies at the University of Huddersfield, UK.
Pat Cullum is School Student Experience Co-ordinator for the School of Music, Humanities and Media at the University of Huddersfield, UK.

Descriere

This book features a mix of chapters in the field of gaming, playing and history, offering insights from both theoreticians and practitioners of gaming and history. Topics include gamification in history education and heritage or (mis)representations of history in computer games.