Cantitate/Preț
Produs

How to Render: The Fundamentals of Light, Shadow and Reflectivity

Autor Thomas Bertling Editat de Scott Robertson
en Limba Engleză Hardback – 20 noi 2014
Scott Robertson explains how the human brain interprets the visual world around us. He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist.

Written as an introductory book of rendering strategies and techniques as applied to a range of professions, this book will appeal to entertainment designers, industrial designers, graphic designers, architects and illustrators.

Certain to become a required textbook for many university and high school rendering courses taught around the world, this book builds upon not only Scott’s 17+ years of teaching experience at the highest college level but also what he has shared within his previous bestselling books The Skillful Huntsman, Start Your Engines, Lift Off, DRIVE, BLAST and How to Draw Cars the Hot Wheels Way.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 23326 lei  3-4 săpt. +10991 lei  4-10 zile
  Design Studio Press (AMMO Books) – 14 noi 2014 23326 lei  3-4 săpt. +10991 lei  4-10 zile
Hardback (1) 28117 lei  3-4 săpt. +12385 lei  4-10 zile
  Design Studio Press (AMMO Books) – 20 noi 2014 28117 lei  3-4 săpt. +12385 lei  4-10 zile

Preț: 28117 lei

Preț vechi: 32526 lei
-14% Nou

Puncte Express: 422

Preț estimativ în valută:
5382 5546$ 4543£

Carte disponibilă

Livrare economică 10-17 februarie
Livrare express 24-30 ianuarie pentru 13384 lei

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781933492834
ISBN-10: 193349283X
Pagini: 272
Dimensiuni: 235 x 288 x 29 mm
Greutate: 1.7 kg
Editura: Design Studio Press (AMMO Books)

Notă biografică

Former Chair of Entertainment Design: Art Center College of Design
Designer / Author / Educator / Co-Producer
With over 17 years of experience teaching and creating curriculum on how to design, draw, and render at the highest college level, Scott brings unique and unquestioned expertise to the presentation and communication of the concept design field. He has authored or co-authored 10 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop; 9 of which feature his own lectures. Scott frequently lectures around the world for various corporations and colleges.
In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series, Battle Force Five and theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients have included the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, Minority Report feature film, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ and Fiat to name just a few.
To see more of Scott Robertson’s personal and professional work, please visit www.drawthrough.com and his blog at www.drawthrough.blogspot.com

Descriere

Descriere de la o altă ediție sau format:
This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world. Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces. This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge. Throughout the book, two icons appear that indicate either observation or action. This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work. Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app."