Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment: 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II: Lecture Notes in Computer Science, cartea 10927
Editat de Jia Zhou, Gavriel Salvendyen Limba Engleză Paperback – 3 iun 2018
The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions.
ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows:
Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation.
Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly.
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Specificații
ISBN-13: 9783319920368
ISBN-10: 3319920367
Pagini: 597
Ilustrații: XXIII, 590 p. 180 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.85 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3319920367
Pagini: 597
Ilustrații: XXIII, 590 p. 180 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.85 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Health Care Technologies and Services for the Elderly.- Building an Ontology for Eldercare Service in China with a Hierarchical Clustering Method.- Interoperability and Convergence for Welfare Technology.- A Knowledge Graph for Eldercare: Constructing a Domain Entity Graph with Guidelines.- Augmented Reality in Tablets for the Yerkes Test for Older Adults.- Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience.- A User-centred Ethical Assessment of Welfare Technologies for Elderly.- Obstacles of Utilizing a Self-management APP for Taiwanese Type II Diabetes Patients.- Impact of Virtual Reality (VR) Experience on Older Adults' Well-Being.- Positive Impact of Exergaming on Older Adults’ Mental and Social Well-being: In Search of Evidence.- AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System.- Technology-Enabled Medication Adherence for Seniors Living in the Community: Experiences, Lessons, and The Road Ahead.- The Old People Using Intelligent Mobile Equipment Influence Extent.- Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults.- Usability Assessment of a Web-based Self-Directed Learning (SDL) System for Chinese Dementia Caregivers.- The Effect of Hypertension Health Management (HHM) using IT for the Elderly: A Case Study in an Underdeveloped Area of China.- Decisions about Medical Data Disclosure in the Internet: An Age Perspective.- Intelligent Environments for Aging.- A Framework for Pervasive & Ubiquitous Geriatric Monitoring.- User-specific Concepts of Aging – A Qualitative Approach on AAL-Acceptance Regarding Ultrasonic Whistles.- Kinecting Frailty: A Pilot Study on Frailty.- Detecting Parkinson’s Disease Using Gait Analysis with Particle Swarm Optimization.- Methods to Design Home Support for Elders.- Unobtrusive detection of frailty in older adults.- Monitoring Thermal Comfort with IoT Technologies: A PilotStudy in Chinese Eldercare Centers.- Reflections on the effectiveness of a high density ambient sensor deployment for monitoring Healthy Aging.- Interpersonal Distancing in Cooperation - Effect of Confederate’s Interpersonal Distance Preferences.- Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things.- Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu.- Privacy at Home: an Inquiry into Sensors and Robots for the Stay at Home Elderly.- Perspectives on Design of Sensor based Exergames Targeted Towards Older Adults.- Privacy and Future Consent in Smart Homes as Assisted Living Technologies.- Needs and Attitudes of Friendly Chinese Restaurant among Older Adults: Results from a Pilot Study.- Investigating Older Adults’ Preferences for Functions within a Human-Machine Interface Designed for Fully Autonomous Vehicles.- An Experimental Study on Intelligent Kitchen Appliances’ Interface Information Preference Based on Visual Characteristics of the Elderly.- Games and Entertainment for the Elderly.- Gen X and Digital Games: Looking Back to Look Forward.- An analysis of Crossword Learning: a mobile application for the elderly.- Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing.- Innovative game concepts for Alzheimer patients.- Pumpkin Garden: A Mobile Game Platform for Monitoring Parkinson's Disease Symptoms.- Pilot study of Piano Learning with AR Smart glasses Considering Both Single and Paired Play.- Attitudes and Perceptions of Older Chinese People in Hong Kong towards Silver Gaming.