Human-Computer Interaction. Perspectives on Design: Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I: Lecture Notes in Computer Science, cartea 11566
Editat de Masaaki Kurosuen Limba Engleză Paperback – 28 iun 2019
A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.
Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.
Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
Din seria Lecture Notes in Computer Science
- 20% Preț: 1061.55 lei
- 20% Preț: 307.71 lei
- 20% Preț: 438.69 lei
- 20% Preț: 645.28 lei
- Preț: 410.88 lei
- 15% Preț: 580.46 lei
- 17% Preț: 427.22 lei
- 20% Preț: 596.46 lei
- Preț: 381.21 lei
- 20% Preț: 353.50 lei
- 20% Preț: 1414.79 lei
- 20% Preț: 309.90 lei
- 20% Preț: 583.40 lei
- 20% Preț: 1075.26 lei
- 20% Preț: 310.26 lei
- 20% Preț: 655.02 lei
- 20% Preț: 580.93 lei
- 20% Preț: 340.32 lei
- 15% Preț: 438.59 lei
- 20% Preț: 591.51 lei
- 20% Preț: 649.49 lei
- 20% Preț: 337.00 lei
- Preț: 449.57 lei
- 20% Preț: 607.39 lei
- 20% Preț: 1024.44 lei
- 20% Preț: 579.30 lei
- 20% Preț: 763.23 lei
- 20% Preț: 453.32 lei
- 20% Preț: 575.48 lei
- 20% Preț: 585.88 lei
- 20% Preț: 825.93 lei
- 20% Preț: 763.23 lei
- 17% Preț: 360.19 lei
- 20% Preț: 1183.14 lei
- 20% Preț: 340.32 lei
- 20% Preț: 504.57 lei
- 20% Preț: 369.12 lei
- 20% Preț: 583.40 lei
- 20% Preț: 343.62 lei
- 20% Preț: 350.21 lei
- 20% Preț: 764.89 lei
- 20% Preț: 583.40 lei
- Preț: 389.48 lei
- 20% Preț: 341.95 lei
- 20% Preț: 238.01 lei
- 20% Preț: 538.29 lei
Preț: 547.62 lei
Preț vechi: 684.52 lei
-20% Nou
Puncte Express: 821
Preț estimativ în valută:
104.80€ • 108.75$ • 87.59£
104.80€ • 108.75$ • 87.59£
Carte tipărită la comandă
Livrare economică 17-31 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783030226459
ISBN-10: 303022645X
Pagini: 594
Ilustrații: XXX, 589 p. 292 illus., 198 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.86 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 303022645X
Pagini: 594
Ilustrații: XXX, 589 p. 292 illus., 198 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.86 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Design and evaluation methods and tools.- End-user Requirements Elicitation Using Narratives.- Interactive Search Profiles as a Design Tool.- Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference.- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications.- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products.- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations.- Designing Design Resources: From Contents to Tools.- Service-Oriented Control-Command Components for Designing Complex Systems.- End User Designing of Complex Task Models for Complex control-command systems.- Redefinition of Benefits of Inconvenience.- Examining Social Desirability Bias in Online and Offline Surveys.- Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM.- A Set of Usability Heuristics for Mobile Applications.- Characterizing End-User Development Solutions: A Systematic Literature Review.- Towards a set of design guidelines for multi-device experience.- Gameful Design Heuristics: A Gamification Inspection Tool.- A New Method of Banner Color Design.- Redefining the human in HCI.-
Supporting Life History Research with Interactive Visualizations.- Towards the Ontology of Becoming in Self-Tracking Research.- Do humans STILL have a monopoly on creativity or is creativity overrated.- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities.- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison.- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares.- How Do Humans Identify Human-likeness from online Text-based Q&A Communication.- Influence of Presence of Operator of Humanoid Robot on Personal Space.- Redefining Audience Role in Live Performances.- Emotional Design, Kansei and Aesthetics in HCI.- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students.- Emotional Design for Children’s Electronic Picture Book.- Design Criteria for Kansei-oriented Elderly Products.- Research on Chemical Instrument Design Mode Based on Kansei Engineering.- A Study in Elderly Fashion and Zero Waste Clothing Design.- Gender Difference in the Free Association for "Cute" and "Kawaii".- Emotional Design Evaluation Index and Appraisal A Study on Design Practice.- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China.- Research on Aesthetics of Interaction of Mobile Context-aware Services—A case study of Notification System.- Research on Kansei Engineering System Establishment for Elderly Product Design.- Narrative, Storytelling, Discourse and Dialogue.- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards.- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces.- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone.- The Tension Experience - performance in alternate realities.- Transfictionality and transmedia storytelling: a conceptual distinction.- Generating Graphic Representations of Spoken Interactions from Journalistic Data.- Author-Driven Approaches to Computational Narrative Design for Games.
Supporting Life History Research with Interactive Visualizations.- Towards the Ontology of Becoming in Self-Tracking Research.- Do humans STILL have a monopoly on creativity or is creativity overrated.- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities.- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison.- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares.- How Do Humans Identify Human-likeness from online Text-based Q&A Communication.- Influence of Presence of Operator of Humanoid Robot on Personal Space.- Redefining Audience Role in Live Performances.- Emotional Design, Kansei and Aesthetics in HCI.- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students.- Emotional Design for Children’s Electronic Picture Book.- Design Criteria for Kansei-oriented Elderly Products.- Research on Chemical Instrument Design Mode Based on Kansei Engineering.- A Study in Elderly Fashion and Zero Waste Clothing Design.- Gender Difference in the Free Association for "Cute" and "Kawaii".- Emotional Design Evaluation Index and Appraisal A Study on Design Practice.- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China.- Research on Aesthetics of Interaction of Mobile Context-aware Services—A case study of Notification System.- Research on Kansei Engineering System Establishment for Elderly Product Design.- Narrative, Storytelling, Discourse and Dialogue.- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards.- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces.- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone.- The Tension Experience - performance in alternate realities.- Transfictionality and transmedia storytelling: a conceptual distinction.- Generating Graphic Representations of Spoken Interactions from Journalistic Data.- Author-Driven Approaches to Computational Narrative Design for Games.