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Human-Computer Interaction. Recognition and Interaction Technologies: Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II: Lecture Notes in Computer Science, cartea 11567

Editat de Masaaki Kurosu
en Limba Engleză Paperback – 28 iun 2019
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.
A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.
Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.
Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

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Specificații

ISBN-13: 9783030226428
ISBN-10: 3030226425
Pagini: 564
Ilustrații: XXI, 559 p. 375 illus., 311 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.81 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI

Locul publicării:Cham, Switzerland

Cuprins

Mobile interaction.- Investigation of the Effect of Letter Labeling Positions on Consecutive Typing on Mobile Devices.- Study on Size Design of Touch-sensitive Button.- The Effect of Progress Indicator Speeds on Users’ Time Perceptions and Experience of a Smartphone User Interface.- Mobile Phone-based Device for Personalised Tutorials of 3D Printer Assembly.- Micro Touch Board Specially Designed for SliT that is the Japanese Character Input Method for Smartwatches.- Emotion and Movement with AppIHC: Promoting Interaction and Socialization among Participants of Scientific Events via Mobile Application.- Heterogeneous Device Arrangements Affect Both Partners’ Experiences in Collaborative Media Spaces.- G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones.-
Facial expressions and emotions recognition.- Deep Convolutional Neural Networks for Feature Extraction in Speech Emotion Recognition.- A Preliminary Experiment on the Estimation of Emotion usingFacial Expression and Biological Signals.- Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation.- How to compare and exchange facial expression perceptions between different individuals with Riemann geometry.- Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications.- Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User.- Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion.- Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults be Adopted for Children.- Eye-gaze, gesture and motion-based interaction.- An Application of Somatosensory Interaction for 3D Virtual Experiments.- Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults.- Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI.- Improve Cutting Skill According to Skill and Difficulty Level.- Virtual Space Pointing Based on Vergence.- Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process.- Study on Spatiotemporal Characteristics of Gaze Gesture Input.- Angle and load measurement method for ankle joint using active bone-conducted sound sensing.- The Study of Teleoperation Technology Based on Hand Gesture Recognition.- The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations.- Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction.- Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System.- Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development.- Body Movements for Communication in Group Work Classified by Deep Learning.- Eliminating the Pupillary Light Response from Pupil Diameter Measurements using an RGB camera.- Interaction in Virtual and Augmented Reality.- Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology -Taking the work of "Listen to the Ink" as an example.- Text Entry in Virtual Reality: A Comprehensive Review of the Literature.- Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System.- A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions.- Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System.- Walking in the Head: Methods of Sonic Augmented Reality Navigation.- Gamification-based VR Rowing Simulation System.- Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli.- Multi-camera coordinate calibration and accuracy evaluation for robot control.- Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery.- A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery.- Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex