Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings: IFIP Advances in Information and Communication Technology, cartea 332
Editat de Peter Forbrig, Fabio Paternó, Annelise Mark Pejtersenen Limba Engleză Paperback – 13 dec 2014
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 316.49 lei 38-44 zile | |
Springer Berlin, Heidelberg – 13 dec 2014 | 316.49 lei 38-44 zile | |
Hardback (1) | 332.64 lei 6-8 săpt. | |
Springer Berlin, Heidelberg – 23 aug 2010 | 332.64 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783642422898
ISBN-10: 3642422896
Pagini: 328
Ilustrații: XIV, 314 p.
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.46 kg
Ediția:2010
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria IFIP Advances in Information and Communication Technology
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3642422896
Pagini: 328
Ilustrații: XIV, 314 p.
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.46 kg
Ediția:2010
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria IFIP Advances in Information and Communication Technology
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Keynote.- The Power and the Puzzles of Auditory Interfaces.- Specification and Modeling.- Improving the Search for User Interface Design Patterns through Typed Relationships.- Contributions of Psychology to the Design of Diagnostic Decision Support Systems.- A Composite Task Meta-model as a Reference Model.- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition.- User-Centered Development.- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation.- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain.- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train).- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety.- Usable Systems.- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations.- The Focus on Usability in Testing Practices in Industry.- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants.- Supporting the Spreadsheet Idea for Interactive Database Applications.- Social and Cultural Problems.- What Is Culture? Toward Common Understandings of Culture in HCI.- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games.- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii.- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos.- Mobile and Web Applications.- Generating Exploratory Search Interfaces for the Semantic Web.- Can Adaptive Interfaces Improve the Usability of Mobile Applications?.- Video Game Design for MobilePhones.- Epistemology, Emotions and Personalization.- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking.- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots.- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations.- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization.- Posters.- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction.- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition.- Experiments with Adaptable Interfaces for Elderly People.- The Practice of Interaction Design.- Artefacts as a Cultural and Collaborative Probe in Interaction Design.- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose.- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt.- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance.- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback.- Personalized Sightseeing Tours Support Using Mobile Devices.- Reaction on a Change of User Context in Complex Mobile User Adaptive System.- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.
Recenzii
From the reviews:
“A cutting-edge selection of contemporary human-computer interaction research appears in these 37 presentations. Each paper has an abstract, keywords, and a reference list at the end. … All papers address the interface between humans and computers. … Consequently, I recommend the collection to provide an overview of what is currently being considered primarily in a university setting.” (Brad Reid, ACM Computing Reviews, November, 2011)
“A cutting-edge selection of contemporary human-computer interaction research appears in these 37 presentations. Each paper has an abstract, keywords, and a reference list at the end. … All papers address the interface between humans and computers. … Consequently, I recommend the collection to provide an overview of what is currently being considered primarily in a university setting.” (Brad Reid, ACM Computing Reviews, November, 2011)
Caracteristici
State-of-the-art research Fast-track conference proceedings Unique visibility