Cantitate/Preț
Produs

HyperReality: Paradigm for the Third Millenium

Editat de Nobuyoshi Terashima, John Tiffin
en Limba Engleză Hardback – 18 oct 2001
'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima
What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible.
HyperReality offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications.
This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly: Will we grow to prefer the virtual worlds we create to the physical world we adapt to?
HyperReality at the beginning of the third millennium is like steam power at the beginning of the nineteenth century and radio at the start of the twentieth century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 13929 lei  6-8 săpt.
  Taylor & Francis – 4 oct 2001 13929 lei  6-8 săpt.
Hardback (1) 24712 lei  6-8 săpt.
  Taylor & Francis – 18 oct 2001 24712 lei  6-8 săpt.

Preț: 24712 lei

Preț vechi: 29694 lei
-17% Nou

Puncte Express: 371

Preț estimativ în valută:
4729 4989$ 3953£

Carte tipărită la comandă

Livrare economică 01-15 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780415261036
ISBN-10: 0415261031
Pagini: 182
Ilustrații: Illustrations
Dimensiuni: 156 x 234 x 14 mm
Greutate: 0.51 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

List of figures List of contributors Preface Acknowledgements Introduction John Tiffin
Part 1 Technology: 1. The Definition of HyperReality Nobuyoshi Terashima 2. The HyperReality Paradigm John Tiffin 3. HyperVision Narendra Ahuja and Sanghoon Sull 4. Virtual Humans Nadia Magnenat-Thalmann, Prem Kalra, Laurent Moccozet 5. Artificial Life in HyperReality Katsunori Shimohara
Part 2 Applications: 6. HyperTranslation Minako O'Hagan 7. The HyperClass John Tiffin and Lalita Rajasingham 8. HyperLeisure John Tiffin 9. HyperMillennium John Tiffin and Nobuyoshi Terashima Index

Notă biografică

John Tiffin is Professor Emeritus of Communication Studies at Victoria University of Wellington and Chancellor and founder of the Global Virtual University. Nobuyoshi Terashima is the Dean of the Graduate School of Global Information and Telecommunication Studies at Waseda University, Japan.

Descriere

Explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society.