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Immersive Embodiment: Theatres of Mislocalized Sensation: Palgrave Studies in Performance and Technology

Autor Liam Jarvis
en Limba Engleză Hardback – 28 noi 2019
This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent ‘immersive’ practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that ‘knows’ an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another’s ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, orcommunities placing policymakers ‘inside’ vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change. This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.

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Specificații

ISBN-13: 9783030279707
ISBN-10: 3030279707
Pagini: 234
Ilustrații: XVII, 255 p. 30 illus.
Dimensiuni: 148 x 210 x 28 mm
Greutate: 0.48 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Palgrave Studies in Performance and Technology

Locul publicării:Cham, Switzerland

Cuprins

Chapter 1:  Introduction.- Chapter 2: Proto-immersive Discourse & the ‘Theatrical Condition’.- Chapter 3: The Immersive Promise of Becoming [with] the Other Body.- Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs).- Chapter 5: ‘Empathy Activism’ & Bodying Difference in Postdigital Culture: Jane Gauntlett’s In My Shoes & BeAnotherLab’s The Machine to be Another.- Chapter 6: Touching with a Virtualized Hand: Analogue’s Transports.- Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming.- Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality.



Notă biografică

Liam Jarvis is a researcher, theatre maker and Senior Lecturer at the University of Essex, UK. Since 2007, he has been co-director of Analogue, whose work has toured the UK and Europe. His research and teaching have focused on immersion, embodiment and contemporary participatory practices in (post)digital culture. He has published numerous book chapters and articles in journals such as Performance Research and the International Journal of Performance Arts and Digital Media. He is currently co-convener of the Intermediality in Theatre & Performance Working Group at the International Federation for Theatre Research (IFTR) and a board member for Theatre-Rites.

Textul de pe ultima copertă

This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent ‘immersive’ practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that ‘knows’ an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another’s ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, or communities placing policymakers ‘inside’ vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change. This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.

Caracteristici

Provides the first comprehensive examination of how experimental embodiment is being creatively repurposed by artists Scrutinises the complex ethical considerations involved Takes a multidisciplinary approach across immersive theatre scholarship, studies in intermediality/new media and neuroscientific experiments in body-ownership