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Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games

Autor Kelly I. Aliano
en Limba Engleză Paperback – 7 feb 2025
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.
 
The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well our histories and identities.
 
Ideal for students, scholars and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.
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Specificații

ISBN-13: 9781032593043
ISBN-10: 1032593040
Pagini: 224
Dimensiuni: 156 x 234 mm
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Academic, Postgraduate, and Undergraduate Advanced

Cuprins

Introduction
Chapter 1: The Role of the Theatre Spectator
Chapter 2: The Participatory Audience
Chapter 3: The Theatre as Archive
Interlude I: From the Theatre to the Museum
Chapter 4: Immersive Museum Exhibitions
Chapter 5: Immersive Museum Experiences
Chapter 6: Immersive Historic Sites
Interlude II: From the Museum to the Video Games
Chapter 7: Video Games and Immersive Storytelling
Chapter 8: Video Games and the Immersion into Narrative Worlds
Chapter 9: Video Games and the Immersion into History
Interlude III: Conclusion

Notă biografică

Kelly I. Aliano is the author of two books, Theatre of the Ridiculous: A Critical History (2019) and The Performance of Video Games (2022). She is the Manager of Education Special Projects at New-York Historical Society and teaches in the English Department at LaGuardia Community College, City University of New York, USA.

Descriere

Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games.