Innovating with Augmented Reality: Applications in Education and Industry
Editat de P Kaliraj, Devi Thirupathien Limba Engleză Hardback – 16 dec 2021
Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process.
The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.
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Specificații
ISBN-13: 9781032008127
ISBN-10: 1032008121
Pagini: 208
Ilustrații: 184
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.42 kg
Ediția:1
Editura: CRC Press
Colecția Auerbach Publications
ISBN-10: 1032008121
Pagini: 208
Ilustrații: 184
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.42 kg
Ediția:1
Editura: CRC Press
Colecția Auerbach Publications
Cuprins
Preface. Acknowledgments. Editors Biographies. Contributors. 1 Augmented Reality. 2 Industry 4.0: Augmented and Virtual Reality in Education. 3 Augmented Reality Changing the Food and Beverage Industries. 4 Augmented Reality: A Boon for the Teaching and Learning Process. 5 New Horizons for Learning: Augmented Reality in Education. 6 Gamification for Education 5.0. 7 Augmented Reality Apps: A Developer’s Perception. 8 Modernized Healthcare Using Augmented Reality. Appendix. Index.
Descriere
By simulating novel and commonplace situations, augmented reality (AR) is stimulating innovation in a broad range of sectors. This book presents innovative AR applications in education and industry. Filled with case studies of applications, the book also looks at development platforms.