Cantitate/Preț
Produs

Innovative Technologies and Learning: Third International Conference, ICITL 2020, Porto, Portugal, November 23–25, 2020, Proceedings: Lecture Notes in Computer Science, cartea 12555

Editat de Tien-Chi Huang, Ting-Ting Wu, João Barroso, Frode Eika Sandnes, Paulo Martins, Yueh-Min Huang
en Limba Engleză Paperback – 21 noi 2020
This book constitutes the refereed proceedings of the Second International Conference on Innovative Technologies and Learning, ICITL 2020, held in Porto, Portugal, in November 2020.
The 65 full papers presented together with 2 short papers were carefully reviewed and selected from 127 submissions. The papers are organized in the following topical sections: Augmented and Virtual Reality in Education; Educational Data Mining and Learning Analytics; Emerging Issues and Trends in Education; Innovative Learning in Education; Online Course and Web-Based Environment; Technology-Enhanced Learning; Application and Design of Innovative Learning Software; and Science, Technology, Engineering, Arts and Design, and Mathematics.
Due to the Corona pandemic this event was held virtually.


Citește tot Restrânge

Din seria Lecture Notes in Computer Science

Preț: 58951 lei

Preț vechi: 73689 lei
-20% Nou

Puncte Express: 884

Preț estimativ în valută:
11289 12189$ 9403£

Carte tipărită la comandă

Livrare economică 02-09 decembrie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783030638849
ISBN-10: 3030638847
Pagini: 634
Ilustrații: XV, 634 p. 199 illus., 152 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI

Locul publicării:Cham, Switzerland

Cuprins

Augmented and Virtual Reality in Education.- Educational Data Mining and Learning Analytics.- Emerging Issues and Trends in Education.- Innovative Learning in Education.- Online Course and Web-Based Environment.- Technology-Enhanced Learning.- Application and Design of Innovative Learning Software.- Science, Technology, Engineering, Arts and Design, and Mathematics.