Cantitate/Preț
Produs

Instruction Design for Microcomputing Software

Editat de David Jonassen
en Limba Engleză Hardback – 21 aug 2017
Selected as one of the outstanding instructional development books in 1989 by the Association for Educational Communications and Technology, this volume presents research in instructional design theory as it applies to microcomputer courseware. It includes recommendations -- made by a distinguished group of instructional designers -- for creating courseware to suit the interactive nature of today's technology. Principles of instructional design are offered as a solid base from which to develop more effective programs for this new method of teaching -- and learning.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 59741 lei  43-57 zile
  Taylor & Francis – mar 1988 59741 lei  43-57 zile
Hardback (1) 101919 lei  43-57 zile
  Taylor & Francis – 21 aug 2017 101919 lei  43-57 zile

Preț: 101919 lei

Preț vechi: 137259 lei
-26% Nou

Puncte Express: 1529

Preț estimativ în valută:
19507 20331$ 16239£

Carte tipărită la comandă

Livrare economică 06-20 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781138455467
ISBN-10: 1138455466
Pagini: 468
Dimensiuni: 152 x 229 x 32 mm
Greutate: 1.03 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Professional

Recenzii

"The book does an admirable job of presenting the current state of the art. It provides excellent coverage of the various instructional theories...."
American Scientist

Cuprins

Contents: Part I: Instructional Design and Courseware Design. Introduction. M.D. Roblyer, Fundamental Problems and Principles of Designing Effective Courseware. W. Wager, R.M. Gagn, Designing Computer-Aided Instruction. M.D. Merrill, Applying Component Display Theory to the Design of Courseware. Part II: Interactive Designs for Courseware. Introduction. toc D.A. Salisbury, Effective Drill and Practice Strategies. W.E. Montague, Promoting Cognitive Processing and Learning by Designing the Learning Environment. D.H. Jonassen, Integrating Learning Strategies into Courseware to Facilitate Deeper Processing. B.J. Schimmel, Providing Meaningful Feedback in Courseware. Part III: Adaptive Designs for Courseware. Introduction. A External Adaptations. C.A. Carrier, D.H. Jonassen, Adapting Courseware to Accommodate Individual Differences. S.M. Ross, G. Morrison, Adapting Instruction to Learner Performance and Background Variables. R.D. Tennyson, D.L. Christensen, MAIS: An Intelligent Adaptive Learning System. B Internal Adaptations. W. Hannum, Designing Courseware to Fit Subject Matter Structure. Part IV: :Toward Intelligent CAI on Microcomputers. Introduction. S.A. Dennenberg, Semantic Network Designs for Courseware. W.E. McKay, Tutoring, Information Databases, and Iterative Design. J.M. Scandura, The Intelligent Rule Tutor. G. Kearsley, Authoring Systems for Intelligent Tutoring Systems on Personal Computers. Part V: Designing Motivating Courseware. Introduction. J. Keller, K. Suzuki, Application of the ARCS Motivation Model in Courseware Design.

Descriere

Museums display much more than artifacts; Museum Culture makes us on a tour through the complex of ideas, values and symbols that pervade and shape the practice of exhibiting today. Bringing together a broad range of perspectives from history, art history, critical theory and sociology, the contributors to this new collection argue that museums have become a central institution and metaphor in contemporary society.Discussing exhibition histories and practice in Western Europe, the former Soviet Union, Israel and the United States, the authors explore the ways in which museums assign meaning to art through various kinds of exhibitions and display strategies, examining the political implications of these strategies and the forms of knowledge they invoke and construct. The collection also discusses alternative exhibition forms, the involvement of some museums with the more spectacular practices of mass media culture, and looks at how museums construct their public.