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Interactive Digital Narrative: History, Theory and Practice: Routledge Studies in European Communication Research and Education

Editat de Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen
en Limba Engleză Paperback – 12 oct 2017
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
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Specificații

ISBN-13: 9781138575714
ISBN-10: 1138575712
Pagini: 302
Ilustrații: 43 Halftones, black and white; 14 Tables, black and white; 43 Illustrations, black and white
Dimensiuni: 152 x 229 x 23 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Studies in European Communication Research and Education

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

1. Introduction: Perspectives on Interactive Digital Narrative Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen  Section I: IDN History  Section I Introduction: A Concise History of Interactive Digital NarrativeHartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen  2. The American Hypertext Novel, and Whatever Became of It? Scott Rettberg  3. Interactive Cinema in the Digital Age Chris Hales  4. The Holodeck is all Around Us — Interface Dispositifs in Interactive Digital Storytelling Udi ben Arie and Noam Knoeller  Section II: IDN Theory  Section II Introduction: The Evolution of Interactive Digital Narrative Theory Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen  5. Narrative Structures in IDN Authoring and Analysis Gabriele Ferri  6. Towards a Specific Theory of Interactive Digital Narrative Hartmut Koenitz  7. Emotional and Strategic Conceptions of Space in Digital Narratives Marie-Laure Ryan  8. A Tale of Two Boyfriends: A Literary Abstraction Strategy for Creating Meaningful Character Variation Janet H. Murray  9. Re-considering the Role of AI in Interactive Digital Narrative Nicolas Szilas  Section III: IDN Practice  Section III Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen  10. Interaction Design Principles as Narrative Techniques for Interactive Digital Storytelling Ulrike Spierling  11. Post-Hyperfiction: Practices in Digital Textuality Scott Rettberg  12. Emergent Narrative: Past, Present and Future of an Interactive Storytelling Approach Sandy Louchart, John Truesdale, Neil Suttie and Ruth Aylett  13. Learning through Interactive Digital Narratives Andreea Molnar and Patty Kostkova  14. Everting the Holodeck: Games and Storytelling in Physical Space Mads Haahr  15. Narrative Explorations in Videogame Poetry Diğdem Sezen  16. Artistic Explorations: Mobile, Locative and Hybrid Narratives Martin Rieser  17. Remaking as Revision of Narrative Design in Digital Games Tonguç İbrahim Sezen

Notă biografică

Hartmut Koenitz is Assistant Professor of Mass Media Arts in the Grady College of Journalism and Mass Communication at the University of Georgia, USA.
Gabriele Ferri is a Postdoctoral Researcher in the School of Infomatics and Computing at Indiana University Bloomington, USA.
Mads Haahr is Lecturer in the School of Computer Science and Statistics at Trinity College Dublin, Ireland.
Diğdem Sezen is Researcher in the Faculty of Communications at Istanbul University, Turkey.
Tonguç İbrahim Sezen is Lecturer in the Faculty of Communications at Istanbul Bilgi University, Turkey.

Recenzii

"The volume serves as a useful introduction for those new to IDN but perhaps even more as a route into key issues for those more familiar with it. By mixing work from seminal theorists in the field with seasoned creative practitioners, and exploring many examples of IDN, it fulfils its aim of providing a snapshot of the status quo in research while compelling readers to debate its future. [...] The future of IDN research and practice is on a surer footing with its publication." -Marguerite Barry, DIEGESIS (5.1)

Descriere

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. In three sections, it covers history, theoretical perspectives, and varieties of practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles, with a special focus on changes in the power relationship between audience and author enabled by interactivity.