Interactive Sports Technologies: Performance, Participation, Safety: Routledge Research in Sports Technology and Engineering
Editat de Veronika Tzankova, Michael Filimowiczen Limba Engleză Paperback – 29 ian 2024
This collection of chapters from international authors presents diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines.
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Specificații
ISBN-13: 9781032070490
ISBN-10: 1032070498
Pagini: 226
Ilustrații: 64
Dimensiuni: 156 x 234 x 17 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Sports Technology and Engineering
Locul publicării:Oxford, United Kingdom
ISBN-10: 1032070498
Pagini: 226
Ilustrații: 64
Dimensiuni: 156 x 234 x 17 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Sports Technology and Engineering
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
1. Introduction: A Comprehensive Approach to Interactive Sports Technologies
2. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and eBike Integration
3. Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting
4. Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies
5. Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance Between Humans and Machines
6. The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports
7. Augmented Reality for Sports Spectating and Coaching
8. Designing Augmented Ball-Based Team Games
9. The Relevance of a Gamified Football/Soccer Development Platform
10. Technology, Disability and High-Performance Sport: A Socio-Cultural Reading
11. In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus
2. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and eBike Integration
3. Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting
4. Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies
5. Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance Between Humans and Machines
6. The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports
7. Augmented Reality for Sports Spectating and Coaching
8. Designing Augmented Ball-Based Team Games
9. The Relevance of a Gamified Football/Soccer Development Platform
10. Technology, Disability and High-Performance Sport: A Socio-Cultural Reading
11. In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus
Notă biografică
Veronika Tzankova is a PhD candidate in the School of Interactive Arts and Technologies, Simon Fraser University, Canada, and a Communications Instructor at Columbia College, Vancouver, Canada. Her background in human-computer interaction, communication, and sports shapes the essence of her research which explores the potential of interactive technologies to enhance physical awareness and motor-skill acquisition in high-risk sports activities.
Michael Filimowicz, PhD is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University, Canada. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions, and simulations.
Michael Filimowicz, PhD is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University, Canada. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions, and simulations.
Descriere
This book focuses on the intersection of bod movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities.