Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings: Lecture Notes in Computer Science, cartea 11869
Editat de Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Youngen Limba Engleză Paperback – 26 oct 2019
The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.
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Specificații
ISBN-13: 9783030338930
ISBN-10: 3030338932
Pagini: 650
Ilustrații: XIX, 434 p. 80 illus., 61 illus. in color.
Dimensiuni: 155 x 235 x 32 mm
Greutate: 0.64 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3030338932
Pagini: 650
Ilustrații: XIX, 434 p. 80 illus., 61 illus. in color.
Dimensiuni: 155 x 235 x 32 mm
Greutate: 0.64 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Creating the Discipline: Interactive Digital Narrative Studies.- Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality.- “It’s all Greek to Me”: Developing a Framework for analyzing Diegesis in Digital Narrative Games.- An Educational Program in Interactive Narrative Design.- Challenges of IDN Research and Teaching.- Is “Citizen Kane” Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling.- Impacting Culture and Society.- Someone Else’s Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage.- Interactive Digital Narrative Practices and Applications.- Practical Insights for XR Devised Performances.- Using Ink and Interactive Fiction to Teach Interactive Design.- How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms.- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.-The Angstfabriek’ experience: Factoring Fear into Transformative Interactive Narrative Design.- Spaceline: A Concept for Interaction in Cinematic Virtual Reality.- Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling.- The Impact of Multi-Character Story Distribution and Gesture on Children’s Engagement.- Dungeon on the Move: A case study of a procedurally-driven narrative project in progress.- Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames.- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive.- Theoretical Foundations.- A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs.- Narrative Urgency: Motivating Action in Interactive Digital Media.- “What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia.- The Story We Cannot See: On How a Retelling Relates to its Afterstory.- “Well, That was Quick” – Towards Storyworld Adaptivity That Reacts To Players as People.- A Spectrum of Audience Interactivity for Entertainment Domains.- Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance.- Technologies.- Towards Procedural Generation of Narrative Puzzles for Adventure Games.- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.- Felt: A Simple Story Sifter.- Creating and querying a drama dataset.- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction.- A Hierarchical Approach for Visual Storytelling Using Image Description.- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot.- SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments.- Using VR to Simulate Interactable AR storytelling.- Firebolt: A System for Automated Low-Level Cinematic Narrative Realization.- Interactive Narrative Generation Using Location and Genre Specific Context.- Emotion-based Story Event Clustering.- Human Factors.- Embodying Cognitive Processes in Storytelling Interfaces for Children.- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling.- When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative.- Effects of higher interactivity on the Interactive Narrative Experience: an experimental study.- Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach.- The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study.- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System.- Doctoral Consortium.- Companionship Games: A framework for emotionally engaging and empathetic interactive characters.- Towards Design Principles for Fashion in Interactive Emergent Narrative.- A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay.- Demonstrations.- The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling.