Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings: Lecture Notes in Computer Science, cartea 10690
Editat de Nuno Nunes, Ian Oakley, Valentina Nisien Limba Engleză Paperback – 14 noi 2017
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Specificații
ISBN-13: 9783319710266
ISBN-10: 3319710265
Pagini: 410
Ilustrații: XVII, 414 p. 57 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.6 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3319710265
Pagini: 410
Ilustrații: XVII, 414 p. 57 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.6 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences.- Effective Scenario Designs for Free-text Interactive Fiction.- Dynamic Syuzhets: Writing and Design Methods for Playable Stories.- Plans versus Situated Actions in Immersive Storytelling Practices.- Experiencing the Presence of Historical Stories with Location-based Augmented Reality.- Developing a Writer's Toolkit for Interactive Locative Storytelling.- Level of Detail Event Generation.- Grimes' Fairy Tales: A 1960s Story Generator.- The Narrative Logic of Rube Goldberg Machines.- Cinelabyrinth: The Pavilion of Forking Paths.- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content.- Wordless Games: Gameplay as Narrative Technique.- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction.- Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting.- Using Interactive Storytelling to Identify Personality Traits.- How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative.- Thinning the Fourth Wall with Intelligent Prompt.- Who Are You? Voice-over Perspective in Surround Video.- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality.- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field.- An Interactive Installation for Dynamic Visualization of Multi-author Narratives.- Factors of Immersion in Interactive Digital Storytelling.- Evaluating User Experience in 360º Storytelling Through Analytics.- Towards an Interaction Model for Interactive Narratives.- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse.- Interactive Imagining in Interactive Digital Narrative.- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics.- Towards a Narrative-Based Game Environment for Simulating Business Decisions.- What is a Convention in Interactive Narrative Design?.- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge.- Applying Interactive Documentary as a Pedagogical Tool in High School Level.- Interactive Storytelling System for Enhancing Children’s Creativity.- Open World Story Generation for Increased Expressive Range.- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling.- Evaluating Visual Perceptive Media.- Biennale 4D – Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition.- Subject and Subjectivity: A Conversational Game using Possible Worlds.- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions.- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art.- Interactive Storytelling to Teach News Literacy to Children.- Enhancing Museum’s Experiences Through Games And Stories for Young Audiences.- That’s Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative.- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience.- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR.- Learning and Teaching Biodiversity through a Storyteller Robot.- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality.- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces.- An Epistemological Approach to the Creation of Interactive VR Fiction Films.- User and Player Engagement in Local News and/as Interactive Narratives.- Grammar Stories: A Proposal for the Narrativization of Abstract Contents.- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges andOpportunities.- Film-Live An innovative immersive and interactive cinema experience.- Workshop Transmedia Journalism and Interactive Documentary in Dialogue.- Authoring for Interactive Storytelling Workshop.- History of Expressive Systems.
Caracteristici
Includes supplementary material: sn.pub/extras