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Intermedia Games—Games Inter Media: Video Games and Intermediality

Editat de Dr. Michael Fuchs, Dr. Jeff Thoss
en Limba Engleză Paperback – 19 aug 2020
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.comWhile all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
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Specificații

ISBN-13: 9781501368127
ISBN-10: 1501368125
Pagini: 296
Ilustrații: 34 bw illus
Dimensiuni: 152 x 229 x 19 mm
Greutate: 0.4 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States

Caracteristici

Examines the multi-directional interplay between video games and other media, rather than a straightforward adaptation-oriented approach

Notă biografică

Michael Fuchs is Assistant Professor of American Studies at the University of Graz, Austria.Jeff Thoss is an independent scholar based in Berlin, Germany. He is the author of When Storyworlds Collide: Metalepsis in Popular Fiction, Film and Comics (2015).

Cuprins

AcknowledgmentsIntroductionJeff Thoss (Freie Universität Berlin, Germany) and Michael Fuchs (University of Graz, Austria)I.Video Games' Incorporation of Other MediaThe Spectacular Design of First-Person Shooters: Remediating Cinematic Spectacle in Call of Duty: Advanced Warfare and Battlefield 4 Håvard Vibeto (Inland Norway University of Applied Sciences, Norway)The Discourse Community's Cut: Video Games and the Notion of MontageBernard Perron (Université de Montréal, Canada), Hugo Montembeault (Université de Montréal, Canada), Andréane Morin-Simard (Université de Montréal, Canada), and Carl Therrien (Université de Montréal, Canada)Camera Ludica: Reflections on Photography in Video GamesSebastian Möring and Marco de Mutiis (Fotomuseum Winterthur, Switzerland)Inscribing the Lone and Level Sands: Technoromanticism at Play in Elegy for a Dead WorldJason I. Kolkey (Independent scholar, USA)Lost in the Static? Comics in Video GamesArmin Lippitz (University of Klagenfurt, Austria)II.Intermedial Exchanges Between Video Games and Other MediaGame and Watch: Machinimas, Let's Plays, Streams, and the Linearization of Digital Play Riccardo Fassone (University of Torino, Italy)Videogaming in(to) Literature: Virtual CorpoReality in Chloé Delaume's Corpus Simsi Laurent Milesi (Shanghai Jiao Tong University, China, and Cardiff University, UK)Edgar Allan Poe Simulators: On Dream Logic, Game Narratives, and Poesque AtmospheresMarco Caracciolo (Ghent University, Belgium)Interference as Artistic Strategy: Video Game Art between Transparency and OpacityStephan Schwingeler (University of Applied Sciences and Arts Hildesheim/Holzminden/Göttingen, Germany)III.Video Games and their Transmedial EnvironmentsMusic across the Transmedial Frontier: Star Trek Video GamesTim Summers (University College Dublin, Ireland)Transmediality and the Brick: Differences and Similarities between Analogue and Digital Lego PlayMattia Thibault (Tampere University of Technology, Finland)Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life's Gorean Role-Playing GamesChristophe Duret (Université de Sherbrooke, Canada)

Recenzii

Intermedia Games - Games Inter Media is a much-needed compendium of videogames' multi-dimensional trans-, re-, and intermedial influences and cross-pollinations. The volume brings together a plethora of views from which the complex, dynamic, and often idiosyncratic relationships between games and other media might be approached. The book will thus serve as a key reference to anyone interested in media histories and ecologies, ludonarratology, networked societies, transmedia storytelling, digital textualities, multimodality, and beyond.
The anthology offers a careful introduction to the topic as well as a compilation and discussion of various inter- and trans-media phenomena that have so far been neglected in the research discourse.