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Introduction to Computer Graphics: Using OpenGL and Java: Undergraduate Topics in Computer Science

Autor Karsten Lehn, Merijam Gotzes, Frank Klawonn
en Limba Engleză Paperback – 6 iun 2023
A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.
This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.
Topics and features:
  • Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercises
  • Presents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming language
  • Includes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more
  • Supplies complete Java project examples as supplementary material
This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).
Prof. Dr.-Ing. Karsten Lehn works at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. Prof. Dr. Merijam Gotzes is teaching at Hamm-Lippstadt University of Applied Sciences. Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.
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Specificații

ISBN-13: 9783031281341
ISBN-10: 3031281349
Pagini: 467
Ilustrații: XV, 467 p. 308 illus., 103 illus. in color.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.87 kg
Ediția:3rd ed. 2023
Editura: Springer International Publishing
Colecția Springer
Seria Undergraduate Topics in Computer Science

Locul publicării:Cham, Switzerland

Cuprins

Foreword to the Third Edition.- Acknowledgement.- 1. Introduction.- 2. the Open Graphics Library (OpenGL).- 3. Basic Geometric Objects.- 4. Modelling Three-Dimensional Objects.- 5. Geometry Processing.- 6. Grey Scale and Colour Representation.- 7. Resterisation.- 8. Visibility Considerations.- 9. Lighting Models.- 10. Textures.- 11. Special Effects and Virtual Reality.- Appendix A: Web References.- Index.

Notă biografică

Prof. Dr.-Ing. Karsten Lehn is a member of the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. He has over ten years of industry experience and is lecturer since 2011. His teaching experience includes computer graphics, image processing, augmented reality, virtual reality, human-computer interaction, and basics of computer science.
Prof. Dr. Merijam Gotzes, a mathematics graduate and computer science doctor, has been teaching computational visualistics and computer science at Hamm-Lippstadt University of Applied Sciences since 2012. Her teaching experience includes computer graphics, image processing and basic computer science and mathematics, as well as graph drawing, information visualisation and visual analytics.
Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research. As part of his teaching and research activities, he is intensively involved with visualisation techniques for data analysis.
 

Textul de pe ultima copertă

A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.
This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.
Topics and features:
  • Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercises
  • Presents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming language
  • Includes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more
  • Supplies complete Java project examples as supplementary material
This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).
Prof. Dr.-Ing. Karsten Lehn works at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. Prof. Dr. Merijam Gotzes is teaching at Hamm-Lippstadt University of Applied Sciences. Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.


Caracteristici

Revised, expanded and updated new edition Integrates both technical background and theory with practical examples and applications throughout Focuses on Open Graphics Library (OpenGL) and the widely used programming language Java