Introduction to Game Analysis
Autor Clara Fernández-Varaen Limba Engleză Paperback – 29 ian 2019
Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
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Taylor & Francis – 3 iun 2024 | 304.22 lei 3-5 săpt. | +23.88 lei 6-12 zile |
Taylor & Francis – 29 ian 2019 | 402.51 lei 3-5 săpt. | |
Hardback (2) | 1000.27 lei 6-8 săpt. | |
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Taylor & Francis – 3 iun 2024 | 1000.27 lei 6-8 săpt. |
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Specificații
ISBN-13: 9780815351849
ISBN-10: 0815351844
Pagini: 334
Ilustrații: 7 Halftones, black and white; 7 Illustrations, black and white
Dimensiuni: 152 x 229 x 28 mm
Greutate: 0.45 kg
Ediția:2nd edition
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 0815351844
Pagini: 334
Ilustrații: 7 Halftones, black and white; 7 Illustrations, black and white
Dimensiuni: 152 x 229 x 28 mm
Greutate: 0.45 kg
Ediția:2nd edition
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
UndergraduateCuprins
Chapter 1: The Whys and Wherefores of Game Analysis
Chapter 2: Preparing for the Analysis
Chapter 3: Areas of Analysis 1: Context
Chapter 4 Areas of Analysis 2: Game Overview
Chapter 5 Areas of Analysis 3: Formal Elements
Chapter 6 Writing the Analysis
Chapter 7 Wrapping Things Up
Appendix I: Sample Analyses
Appendix II: List of Other Published Analyses
Glossary
Ludography
Chapter 2: Preparing for the Analysis
Chapter 3: Areas of Analysis 1: Context
Chapter 4 Areas of Analysis 2: Game Overview
Chapter 5 Areas of Analysis 3: Formal Elements
Chapter 6 Writing the Analysis
Chapter 7 Wrapping Things Up
Appendix I: Sample Analyses
Appendix II: List of Other Published Analyses
Glossary
Ludography
Descriere
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis.
Recenzii
“Games and play are diverse, and one approach does not suit all of them. Here one can find tools that are appropriate for analysing games from simple to highly complex, while also taking into account their associated forms of play and game cultures.” - Frans Mäyrä, Professor of Information Studies and Interactive Media, Tampere University, Finland
“The book arms anyone interested in videogames with a rich vocabulary and an analytical toolset that is both deep and accessible. My students love how it guides them through the process and helps them uncover meaning by themselves. A must read!” - Víctor Navarro-Remesal, Professor and Game Scholar, Tecnocampus – Universistat Pompeu-Fabra, Spain
“The book arms anyone interested in videogames with a rich vocabulary and an analytical toolset that is both deep and accessible. My students love how it guides them through the process and helps them uncover meaning by themselves. A must read!” - Víctor Navarro-Remesal, Professor and Game Scholar, Tecnocampus – Universistat Pompeu-Fabra, Spain
Notă biografică
Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center, New York University. She teaches courses on game studies and narrative design, while also working as a game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, the relationship between games and other media, and videogame history.