Jumpstart! Maths: Maths Activities and Games for Ages 5-14: Jumpstart
Autor John Tayloren Limba Engleză Hardback – 29 mai 2019
With ten new activities and a digital hints and tips section, this book:
- follows and explores the national mathematics curriculum;
- promotes creativity in maths through practical activities that teachers can employ in their classrooms;
- provides a digital "hints and tips" section to integrate the use of digital teaching tools such as interactive whiteboards.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 140.30 lei 3-5 săpt. | +44.57 lei 7-13 zile |
Taylor & Francis – 30 mai 2019 | 140.30 lei 3-5 săpt. | +44.57 lei 7-13 zile |
Hardback (1) | 650.01 lei 6-8 săpt. | |
Taylor & Francis – 29 mai 2019 | 650.01 lei 6-8 săpt. |
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Specificații
ISBN-13: 9780367207465
ISBN-10: 036720746X
Pagini: 106
Ilustrații: 28
Dimensiuni: 148 x 210 x 13 mm
Greutate: 0.27 kg
Ediția:3rd edition
Editura: Taylor & Francis
Colecția Routledge
Seria Jumpstart
Locul publicării:Oxford, United Kingdom
ISBN-10: 036720746X
Pagini: 106
Ilustrații: 28
Dimensiuni: 148 x 210 x 13 mm
Greutate: 0.27 kg
Ediția:3rd edition
Editura: Taylor & Francis
Colecția Routledge
Seria Jumpstart
Locul publicării:Oxford, United Kingdom
Public țintă
Further/Vocational Education, Professional, and Professional Practice & DevelopmentCuprins
Section 1 Interactive Whiteboard Games; 1.1 Number Snap 5 – 6; 1.2 Order Them 5 – 8; 1.3 The Matchstick Game 6 – 14; 1.4 Treasure Hunt 1 8 – 10; 1.5 Treasure Hunt 2 9 – 11; 1.6 Multiple Snap 8 – 12; 1.7 3 in a row 8 – 12; 1.8 Making L 8 – 12; 1.9 Hostage Round Up 8 – 14; 1.10 Percent Snap 8 – 14; 1.11 Decimal Snap 8 – 14; 1.12 Pipeline 1 8 – 14; 1.13 Pipeline 2 8 – 14; 1.14 Treasure Hunt 3 11 – 14; 1.15 Pipeline 3 8 – 14; 1.16 Pipeline 4 11 – 14; Section 2 Number - Number & Place Value; 2.1 Number Snap 5 – 6; 2.2 Number Lotto 5 – 6; 2.3 How Many 5 – 8; 2.4 Order them 5 – 8; 2.5 Beanbag Count 5 – 8; 2.6 Animal Count 5 – 8; 2.7 Number Bond Countdown 5 – 8; 2.8 Odds and Evens 5 – 8; 2.9 Join Up 1 5 – 10; 2.10 Town /country/Team Count 6 – 10; 2.11 Make a Number 6 – 12; 2.12 The Matchstick Game 6 – 14; 2.13 Stand Up and Be Counted 1 8 – 14; 2.14 Stand Up and Be Counted 2 8 – 14; 2.15 Multiple Snap 8 – 12; 2.16 Number Volleyball 10 – 14; 2.17 Fizz Buzz 8 – 14; 2.18 Hostage Round Up 8 – 14; 2.19 Rounding Around 8 – 14; 2.20 Number Bond Tennis 8 – 14; 2.21 Prime Time 12 – 14; Section 3 Number - Addition & Subtraction; 3.1 Team Promotion 5 – 10; 3.2 Swap Over 5 – 10; 3.3 Join Up 2 5 – 10; 3.4 First Team Home 6 – 10; 3.5 Target Totals 1 6 – 12; 3.6 Target Totals 2 7 – 12; 3.7 Computation Chain 7 – 12; 3.8 League Table 1 8 – 12; 3.9 Eights and Nines 8 – 14; 3.10 Eighties and Nineties 8 - 14; 3.11 Fibonacci Count 8 - 14; 3.12 League Table 2 10 - 14; Section 4 Number - Multiplication & Division; 4.1 Number Rounders 6 – 10; 4.2 Halves and doubles 6 - 12; 4.3 Double Up 8 - 14; 4.4 Number Cricket 1 9 - 14; 4.5 Number Cricket 2 9 - 14; 4.6 Computation Trail 9 - 14; 4.7 Computation Challenge 9 - 14; 4.8 Target Primes 11 - 14; Section 5 Number - Fractions; 5.1 Join Up 3 7 - 11; 5.2 Per Cent Snap 8 - 14; 5.3 Decimal Snap 8 - 14; 5.4 Fraction Change 1 9 - 14; 5.5 Fraction Change 2 9 - 14; Section 6 Ratio & Proportion; 6.1 A Piece of Paper? 9 - 14; 6.2 Ratio Race 1 10 - 14; 6.3 Ratio Race 2 10 - 14; Section 7 Algebra; 7.1 Algebra Fizz Buzz 1 10 - 14; 7.2 Algebra Fizz Buzz 2 11 - 14; Section 8 Measurement; 8.1 Time Volleyball 1 6 -12; 8.2 Time Volleyball 2 8 -12; 8.3 Brainstorming Length 8 -12; 8.4 Brainstorming Volume 8 -12; 8.5 Time Jump 1 8 -14; 8.6 Rapid Conversion 1 8 - 14; 8.7 Rapid Conversion 2 8 - 14; 8.8 Crossing the River 1 8 -14; 8.9 Time Jump 2 10 -14; 8.10 Brainstorming Mass 11 -14; 8.11 Cheesed Off! 10 - 14; 8.12 Crossing the River 2 10 -14; 8.13 Butter Wrap 10 - 14; Section 9 Geometry - Properties of Shape; 9.1 Shape Lotto 5 - 8; 9.2 Shape Snap 5 - 10; 9.3 Polygons in string 7 -- 11; 9.4 Triangle Lotto 8 -12; 9.5 Blindfold Trust 9 -12; 9.6 Making Angles 1 9 -12; 9.7 Making Angles 2 9 -12; 9.8 Oblong to Triangle 10 -- 14; 9.9 Stacking Pyramids 10 -- 14; Section 10 Geometry - Position & Direction; 10.1 Treasure Hunt 1 6 -10; 10.2 Treasure Hunt 2 6 -10; 10.3 Pipeline 1 6 – 10; 10.4 Three in a row 8 – 12; 10.5 Making L 8 – 12; 10.6 Chicken Pen 8 - 12; 10.7 Shape Up 8 - 12; 10.8 Don't Lose your Bearings 10 - 14; 10.9 Pipeline 2 11 -14; 10.10 Treasure Hunt 3 10 – 14; 10.11 Pipeline 3 6 -12; 10.12 Pipeline 4 6 -12; Section 11 Statistics; 11.1 Name a … 1 7 - 11; 11.2 Name a … 2 7 - 11; 11.3 Shape Sort 7 -9; 11.4 Probability Brainstorm 8 - 14; 11.5 Data Replay 10 - 14; Appendix: Excel hints
Notă biografică
John Taylor is the author of numerous books, including Jumpstart! Numeracy and Jumpstart! ICT. He is a former primary school teacher and has also worked in local authority school support services in the West Midlands, UK. Since "retirement" John has been active as a resource webmaster, school governor and volunteer at his local primary school.
Descriere
With ten new activities and a digital hints and tips section, this book will help students to explore and learn Maths both through technology and without, in an atmosphere of fun, mutual support and tolerance.