Learn cocos2d Game Development with iOS 5
Autor Steffen Itterheim, Andreas Lwen Limba Engleză Paperback – 2 noi 2011
It teaches you:
- The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
- How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
- How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
- The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.
This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.
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Specificații
ISBN-13: 9781430238133
ISBN-10: 1430238135
Pagini: 532
Ilustrații: XVI, 532 p.
Dimensiuni: 191 x 235 x 27 mm
Greutate: 0.9 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430238135
Pagini: 532
Ilustrații: XVI, 532 p.
Dimensiuni: 191 x 235 x 27 mm
Greutate: 0.9 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalNotă biografică
Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.
Caracteristici
For , iOS 5 for iPhone 4S or iPhone 4 and iPad 2 game apps development. 2. Updates the first edition, which is a best selling book. cocos2D is the leading, de-facto standard framework used by a majority of first timer game apps developers for iPhone 5 and iPad 2. iPhone, iPad and game apps for these devices are hot tech and book market areas.