Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications
Autor Steffen Itterheimen Limba Engleză Paperback – 2 dec 2010
It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
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Specificații
ISBN-13: 9781430233039
ISBN-10: 1430233036
Pagini: 397
Ilustrații: XV, 416 p.
Dimensiuni: 178 x 254 x 25 mm
Greutate: 0.75 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430233036
Pagini: 397
Ilustrații: XV, 416 p.
Dimensiuni: 178 x 254 x 25 mm
Greutate: 0.75 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
Getting Started.- Essentials.- Your First Game.- Game Building Blocks.- Sprites In-Depth.- Scrolling with Joy.- Shoot’ em Up.- Particle Effects.- Working with Tilemaps.- Isometric Tilemaps.- Physics Engines.- Pinball Game.- Game Center.- Out of the Ordinary.
Notă biografică
Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.
Caracteristici
Phone and i. Pad cocos2D Game Development introduces the cocos2d i. Phone game engine and its related tools.