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Learning C# Programming with Unity 3D, second edition

Autor Alex Okita
en Limba Engleză Paperback – 25 sep 2019
For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc.
Key Features
  • Provides a starting point for the first time programmer
  • Examples enable the reader to eventually write a game using Unity3D
  • Learn to read and understand documentation and the Unity3D API
  • Citește tot Restrânge

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    Specificații

    ISBN-13: 9781138336810
    ISBN-10: 1138336815
    Pagini: 690
    Ilustrații: 1477
    Dimensiuni: 178 x 254 x 41 mm
    Greutate: 1.21 kg
    Ediția:Nouă
    Editura: CRC Press
    Colecția A K Peters/CRC Press

    Public țintă

    Professional Practice & Development

    Cuprins

    1. Introduction: What This Book Is About
    2. Before You Begin
    3. First Steps: Just Getting Started
    4. Basics: The Building Blocks of Code
    5. Fundamentals: Building a Foundation
    6. Intermediate: The Tricks of the Trade
    7. Advanced
    8. Extended
    9. Stuff We Couldn’t Cover
    10. Good Luck
    Index

    Descriere

    For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc.
    Key Features

    • Provides a starting point for the first time programmer
    • Examples enable the reader to eventually write a game using Unity3D
    • Learn to read and understand documentation and the Unity3D API