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Literary Simulation and the Digital Humanities: Reading, Editing, Writing

Autor Prof. Manuel Portela
en Limba Engleză Paperback – 9 mar 2022
How can we use digital media to understand reading, editing, and writing as literary processes? How can we design the digital medium in a way that goes beyond the printed codex? This book is an attempt to answer those fundamental questions by bringing together a new theory of literary studies with a highly dynamic digital environment. Using the digital archive of the modernist masterpiece Book of Disquiet, by the Portuguese writer Fernando Pessoa (1888-1935), as case study and site for simulation and practical experiment, Literary Simulation and the Digital Humanities demonstrates how computational approaches to texts can fully engage with the complexities of contemporary literary theory. Manuel Portela marshals a unique combination of theoretical speculation, literary analysis, and human imagination in what amounts to a significant critical intervention and a key advance in the use of digital methods to rethink the processes of reading and writing literature. The foregrounding of the foundational practices of reading, editing, and writing will be relevant for several fields, including literary studies, scholarly editing, software studies, and digital humanities.
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Specificații

ISBN-13: 9781501385391
ISBN-10: 1501385399
Pagini: 248
Ilustrații: 63 b/w
Dimensiuni: 152 x 229 mm
Greutate: 0.38 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States

Caracteristici

Although many works have been published on digital literary archives during the past twenty years, there is no single work that explores the notion of literary simulation as one of the benefits of the digital medium

Notă biografică

Manuel Portela is Professor in the Department of Literatures, Languages and Cultures at the University of Coimbra, Portugal, where he directs the PhD Programme in Materialities of Literature. He is the author of Scripting Reading Motions: The Codex and the Computer as Self-Reflexive Machines (MIT Press, 2013) and O Comércio da Literatura: Mercado e Representação [The Commerce of Literature; Marketplace and Representation] (Antígona, 2003). He is the general editor of LdoD Archive: Collaborative Digital Archive of the Book of Disquiet (https://ldod.uc.pt, 2017).

Cuprins

Incipit: Evolutionary Textual Environment1. From Archive to Simulator2. Reading as Simulation3. Editing as Simulation4. Writing as Simulation5. Living on in the WebExplicit: No Problem Has a SolutionAcknowledgmentsReferencesIndex

Recenzii

Dear reader, if you are a believer in the almighty virtues of the representational power of editions, if you are a true disciplinarian in textual matters, if you hold that knowledge validation in the digital humanities depends exclusively on quantitative criteria, Literary Simulation and the Digital Humanities is not for you. Or is it?