Living and Dying in a Virtual World: Digital Kinships, Nostalgia, and Mourning in Second Life: Palgrave Macmillan Memory Studies
Autor Margaret Gibson, Clarissa Cardenen Limba Engleză Hardback – 29 aug 2018
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 371.69 lei 6-8 săpt. | |
Springer International Publishing – 26 ian 2019 | 371.69 lei 6-8 săpt. | |
Hardback (1) | 486.96 lei 6-8 săpt. | |
Springer International Publishing – 29 aug 2018 | 486.96 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783319760988
ISBN-10: 331976098X
Pagini: 171
Ilustrații: XIII, 154 p. 7 illus.
Dimensiuni: 148 x 210 x 18 mm
Greutate: 0.35 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Palgrave Macmillan Memory Studies
Locul publicării:Cham, Switzerland
ISBN-10: 331976098X
Pagini: 171
Ilustrații: XIII, 154 p. 7 illus.
Dimensiuni: 148 x 210 x 18 mm
Greutate: 0.35 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Palgrave Macmillan Memory Studies
Locul publicării:Cham, Switzerland
Cuprins
1. Introduction.- 2. Blended Families.- 3. Grievable Lives.- 4. Commemorative Culture.- 5. Sentimental Objects.- 6. Nostalgia.- 7. Conclusion.
Notă biografică
Margaret Gibson is Senior Lecturer in the School of Humanities, Languages, and Social Sciences at Griffith University, Australia. She is a leading international researcher on physical and digital mourning, memory and memorialisation.
Clarissa Carden is a PhD Candidate in Sociology in the School of Humanities, Languages, and Social Sciences at Griffith University, Australia. Her research explores the way in which morals and traditions respond to changing circumstances.
Textul de pe ultima copertă
This book takes readers into stories of love, loss, grief and mourning and reveals the emotional attachments and digital kinships of the virtual 3D social world of Second Life. At fourteen years old, Second Life can no longer be perceived as the young, cutting-edge environment it once was, and yet it endures as a place of belonging, fun, role-play and social experimentation. In this volume, the authors argue that far from facing an impending death, Second Life has undergone a transition to maturity and holds a new type of significance. As people increasingly explore and co-create a sense of self and ways of belonging through avatars and computer screens, the question of where and how people live and die becomes increasingly more important to understand. This book shows how a virtual world can change lives and create forms of memory, nostalgia and mourning for both real and avatar based lives.
Caracteristici
Recognises the social transformations of the digital revolution in identity, death and grief rituals Asks the reader to think about the multiplicity of places in which people now make a life with others through avatar based identities and bodies Introduces evocative ideas such as the association between nostalgia and the digital