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Ludonarrative Synchronicity in the 'BioShock' Trilogy

Autor Lyz Reblin-Renshaw
en Limba Engleză Paperback – 13 dec 2021
This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.
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Specificații

ISBN-13: 9783030638702
ISBN-10: 3030638707
Pagini: 88
Ilustrații: VIII, 88 p.
Dimensiuni: 148 x 210 mm
Greutate: 0.14 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Palgrave Pivot
Locul publicării:Cham, Switzerland

Cuprins

1. Introduction.- a. Ludonarrative Dissonance.- b. Ludology.- c. Narratology.- d. Definitions.- e. Ludonarrative Synchronicity.- f. Research Approach & Analysis.- 2. BioShock: Welcome to Rapture.- a. A Modern Day Atlantis.- b. In The End, Our Choices Make Us.- c. Somewhere Beyond the Sea.- d. A Man Chooses, A Slave Obeys.- e. Summary.- 3. BioShock 2: Rapture Was Just the Beginning.- a. The Beast of Ryan Lives.- b. The Devil and the Deep Blue Sea.- c. Here Comes the Bogeyman.- d. For Every Choice, There Is An Echo.- e. Summary.- 4. BioShock Infinite: The New Eden.- a. Bring Us the Girl, And Wipe Away the Debt.- b. A City Lighter than Air.- c. Both Sinner and Saint.- d. A Choice is Better than None.- e. Summary.- 5. There’s Always a Lighthouse, a Man, and a City.- a. Level Design.- b. Theme.- c. Immersion.- d. Summary.- 6. Conclusion.- a. Why Does Ludonarrative Synchronicity Matter?.- b. Game Over?


Notă biografică

Lyz Reblin-Renshaw is an Independent Scholar based in Los Angeles, California. She obtained her PhD from Michigan Technological University, USA, in Spring 2020. She has contributed a chapter  to Companion to Latin American Science Fiction (forthcoming), and has had articles published in Bright Lights Film Journal and E-Research: A Journal of Undergraduate Studies.

Textul de pe ultima copertă

This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.

Lyz Reblin-Renshaw is an Independent Scholar based in Los Angeles, California. She obtained her PhD from Michigan Technological University, USA, in Spring 2020. She has contributed a chapter  to Companion to Latin American Science Fiction (forthcoming), and has had articles published in Bright Lights Film Journal and E-Research: A Journal of Undergraduate Studies.

Caracteristici

Analyses the BioShock trilogy in depth, which allows for multiple points of comparison and correlation that appear in all three games Details narratological and ludological aspects of each game Examines theme, level design, and immersion between the three games where the intersection of narratology and ludology are prominent within the entire trilogy