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Making a Game Demo: From Concept to Demo Gold

Autor Chad Gregory Walker, Eric Walker, Jani Kajala
en Limba Engleză Paperback – 30 iun 2005
Book & CD. This book introduces a revolutionary approach to creating 3D game demos. This book encompasses all portions of game development from game design, conceptual design, computer graphics, animation, and motion capture to facial morphing, level design in 3ds max, scripting in LUA, and C++ programming. The book is designed for both beginners and advanced users and includes step-by-step instructions in the early stages and building upon that foundation in later, more advanced chapters. This book includes Ka3D, a state-of-the-art 3D game engine, Max 5, 6, and 7 exporters, and a fully working and playable third-person action adventure game with all the code, models, textures, animations, documents, and scripts from the game to further you along on your very own 3D game demo. Every chapter is well structured and focused on getting the reader knowledgeable and prepared to work through their own projects. All examples and tutorials are included on the companion CD. Also on the CD are the featured third-party Max Scripts, 3D and 2D demo applications (in case you don't have any), example files, 3D game demo, free texture sets, free motion capture files, free 3D model sets, the illustrations from the book, and more.
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Specificații

ISBN-13: 9781556220487
ISBN-10: 1556220480
Pagini: 418
Ilustrații: b/w illus
Dimensiuni: 155 x 232 x 24 mm
Greutate: 0.69 kg
Editura: WORDWARE PUB CO

Cuprins

Brainstorming Ideas; Design Documentation; Gameplay and Design Basics; Getting Set Up; 2D Art for the Game; Creating 3D Content for Games; Animation; Level Design; Good Development Practices; Writing Robust Code; Graphics Programming; Collision Checking; Making Your Game Scriptable; Using Triggers and State Machines; Game Framework Design; Game Demo Technical Document; Index.