Materializing Digital Futures: Touch, Movement, Sound and Vision
Editat de Toija Cinque, Dr. Jordan Beth Vincenten Limba Engleză Paperback – 23 aug 2023
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Specificații
ISBN-13: 9781501388088
ISBN-10: 1501388088
Pagini: 352
Ilustrații: 12 illus
Dimensiuni: 152 x 229 x 25 mm
Greutate: 0.47 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
ISBN-10: 1501388088
Pagini: 352
Ilustrații: 12 illus
Dimensiuni: 152 x 229 x 25 mm
Greutate: 0.47 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Caracteristici
Builds a story of digital media's transformation and transforming capacity in everyday-life through the lens of multiple processes - emerging, affecting, materialising encounters and perceptions
Notă biografică
Toija Cinque is Associate Professor in Communication (Digital Media) in the School of Communication and Creative Arts at Deakin University, Australia. Published works include: Digital Media Ecologies (forthcoming), Changing Media Landscapes: Visual Networking (2015), Communication, Digital Media and Everyday Life, 2nd edition (2015) and New Media in Everyday Life (2012). Jordan Beth Vincent is Executive Manager and Head of Sales and Strategy for Fika Entertainment (www.fikaent.com). Jordan's interdisciplinary research profile bridges technology (including HCI/human-computer interfaces/motion capture), creative and performing arts. Her research collaborations in the creative industries (cultural labour, gender research) have included co-authoring industry reports for the Ontario Arts Council, the Department of Foreign Affairs and Trade, and VicHealth. Jordan is a Chief Investigator on the ARC Industrial Transformation Hub for Digital Enhanced Living.
Cuprins
Acknowledgements and DedicationsList of ContributorsIntroductionContents page SECTION ONE: SOCIO-AESTHETICS OF SOUND AND SIGHTChapter One: Virtual Reality, the Chiasm, and the Doubled Body Angela NdalianisChapter Two: Sensing Sims: Atmospheres, Aesthetics and the Cyborg PlayerMerlin SellerChapter Three: Embodied Audiovisual Experience: The Role of Sound in Contemporary Screen and Digital MediaDarrin Verhagan and Ben ByrneChapter Four: Volumetric Black: Post-Cinematic BlacknessTriton Mobley SECTION TWO: MEANING-MAKING IN THE DATA-DRIVEN ERA OF QUANTIFIED MEDIAChapter Five: Quantified Me, Curatorial Lives and the Pixelated Spectre of SelfToija CinqueChapter Six: Virtual Reality and Kinaesthetic Connection: Qualities of 'Being There'.Kim VincsChapter Seven: Feminist Memes: Digital Communities, Identity Performance, and Resistance from the ShadowsShana MacDonald and Brianna I. WiensChapter Eight: The Infinite Portrait: A Case of Post-Human AuthorshipAndrew McIntyre SECTION THREE: TOUCH, BODY, METAL, SCREEN Chapter Nine: First Encounters with Robots Through Embodied Observation, Imagined Narrative, and ChoreographyAmy LaViersChapter Ten: Physical Digitality: Making reality visible through multimodal digital affordances for Human Perception Luke Heemsbergen, Greg Bowtell and Jordan Beth VincentChapter Eleven: A True Feel: Re-Embodying the Touch Sense in the Digital Fashion ExperienceMichela OrnatiChapter Twelve: What Robots Learn from Performative Relationships and Interactive PerformanceSteph Hutchison and John McCormick SECTION FOUR: DIGITAL FUTURESChapter Thirteen: Smart Home: Smart Devices and the Everyday Experiences of the HomeXi CuiChapter Fourteen: Affect and the Digitalization of WarJohn MacWillieChapter Fifteen: Automation in a MythLuke MunnChapter Sixteen: A Triadic Typology of Material Mediation: Ontology, Intentionality and VitalismRenata Morais
Recenzii
An interesting collection of diverse reflections on sight, image, sound and movement in relation to digital media.
Its themes and concerns are very exciting and timely as we wrestle with big data, new concepts of the self, complex augmented-perception and AR devices and ever-increasing layers of surveillance and self-surveillance. While exploring the prosthetic joys of these new realms, it also helps explain how we grow trapped in our haptics and gamed by our games.
Its themes and concerns are very exciting and timely as we wrestle with big data, new concepts of the self, complex augmented-perception and AR devices and ever-increasing layers of surveillance and self-surveillance. While exploring the prosthetic joys of these new realms, it also helps explain how we grow trapped in our haptics and gamed by our games.