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Mathematica Graphics: Techniques & Applications

Autor Tom Wickham-Jones
en Limba Engleză Hardback – 4 noi 1994
Preface Mathematica introduced two important innovations to computer graphics. The first was the close integration of high-quality graphics in a computational system. Before Mathematica, graphics systems tended to be separated from computational systems. This meant that after results had been generated in the latter they needed to be exported to the former. Mathematica demonstrated that graphics were an indispensable component. Integration was more than a matter of convenience; it expanded the type of work that could be attempted. The other innovation, more far-reaching, is the way that Mathematica treats graphics objects in symbolic or object form using a high-level programming language. This allows graphical elements to be developed that build upon lower-level primitives and can themselves be combined into yet more complex elements. In addition to these programming capabilities Mathematica provides a huge set of functions that range from file input and output, through numerical functions, to symbolic mathematics. With all these tools Mathematica works well for a wide range of graphical applications, from creating specific plots to constructing very general diagrams and figures.
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Specificații

ISBN-13: 9780387940472
ISBN-10: 0387940472
Pagini: 721
Ilustrații: XIV, 721 p.
Greutate: 1.57 kg
Ediția:1994
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States

Public țintă

Professional/practitioner

Cuprins

I The Built-in Functions.- 1. Introduction to Mathematica.- 2. A Tour of Plotting.- 3. Graphics Options.- 4. Interfacing with the Rest of Mathematica.- 5. Animating Graphics.- 6. The Mathematica Front End.- II Graphics Programming.- 7. Mathematica Programming.- 8. Two-Dimensional Graphical Primitives.- 9. Three-Dimensional Graphical Primitives.- 10. Coordinate Systems.- 11. Color.- 12. Combining and Converting Graphics.- 13. Programming Examples.- III Applications in Visualization and Computer Graphics.- 14. The Design of Effective Graphics.- 15. Labeling Contour Plots.- 16. Two-Dimensional Geometry.- 17. Three-Dimensional Geometry.- 18. Visualizing Numeric Data.- 19. Visualizing Vectors.- IV A Reference to Graphics in Mathematica.- 20. Graphics Reference.- 21. Graphics3D Reference.- 22. SurfaceGraphics Reference.- 23. ContourGraphics Reference.- 24. DensityGraphics Reference.- 25. GraphicsArray Reference.- 26. Rendering and Exporting Graphics.- Appendix A.1 ExtendGraphics Installation.- Appendix A.2 ExtendGraphics Reference.- Appendix A.3 Loading Mathematica Packages.

Recenzii

"The book accomplishes its objectives completely. The presentation of the ideas and instructions is clear, and the examples fully illustrate the system's capabilities." - Computing Reviews