Cantitate/Preț
Produs

Mathematics of Game Development: A Collection of Applied Lessons

Autor Jacob Enfield
en Limba Engleză Paperback – 9 apr 2024
This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.
Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.
This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 31702 lei  6-8 săpt. +8148 lei  4-10 zile
  CRC Press – 9 apr 2024 31702 lei  6-8 săpt. +8148 lei  4-10 zile
Hardback (1) 79185 lei  6-8 săpt.
  CRC Press – 9 apr 2024 79185 lei  6-8 săpt.

Preț: 31702 lei

Preț vechi: 40962 lei
-23% Nou

Puncte Express: 476

Preț estimativ în valută:
6066 6406$ 5048£

Carte tipărită la comandă

Livrare economică 13-27 ianuarie 25
Livrare express 06-12 decembrie pentru 9147 lei

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780367527716
ISBN-10: 0367527715
Pagini: 258
Ilustrații: 125 Line drawings, color; 2 Line drawings, black and white; 293 Halftones, color; 10 Halftones, black and white; 418 Illustrations, color; 12 Illustrations, black and white
Dimensiuni: 178 x 254 x 17 mm
Greutate: 0.48 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Practice & Development and Undergraduate Advanced

Cuprins

Credits. Introduction. 1. Unity Fundamentals. 2. Programming Fundamentals. 3. Position of Game Objects in 2D | Points on a Coordinate Plane. 4. Distance | Right Triangles, Pythagorean Theorem, and the Distance Formula. 5. Field of View | Pi and Finding Angles Using SIN, COS, TAN. 6. Simulating Physics in a Virtual World | Matrices and Vectors. 7. Sinusoidal Functions | Sine and Cosine. 8. Directionality | Dot Product. 9. Orthogonal Directionality | Cross Product. 10. Reflections | Vector Projection and Reflection. Conclusion. Answers to Exercises. Index.

Notă biografică

Jacob Enfield is a research faculty member at George Mason University where he teaches game programming in the Computer Game Design program and conducts research at the Virginia Serious Game Institute. Jacob has worked professionally as an educational game developer and has taught a wide range of subjects, including computer science, game development, virtual reality, multimedia production, machine learning, artificial intelligence, and mathematics.

Descriere

This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine.