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Mixed Reality and Games – Theoretical and Practical Approaches in Game Studies and Education: Media Studies

Autor Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl
en Limba Engleză Paperback – 30 noi 2021
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
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Specificații

ISBN-13: 9783837653298
ISBN-10: 3837653293
Pagini: 296
Dimensiuni: 147 x 226 x 15 mm
Greutate: 0.4 kg
Editura: Columbia University Press
Seria Media Studies


Notă biografică

Emir Bektic (BA) is a student of the Game Studies and Engineering programme at Klagenfurt University. Daniela Bruns (MA) is a university assistant at Klagenfurt University and organizes the university's annual Game Pics Event. Her research focuses on cultural studies, popular culture, and videogames.

Sonja Gabriel (Prof. Mag. Dr.) is a professor for media literacy at the KPH Vienna/Krems, teaching teachers in the use of digital media. Her research is focused on digital game-based learning and its teaching values.

Florian Kelle (BA) is student of the Game Studies and Engineering programme at Klagenfurt University. He is writing his master's thesis on archaeological approaches to videogames with a focus on object-oriented ontology and hyper objects.

Gerhard Pölsterl (Mag.) works for the Austrian Federal Ministry of Labour, Family, and Youth, focusing on media and pedagogy. He also teaches media-related courses at the University of Vienna and organizes the annual FROG conference.

Felix Schniz (MA) is director and co-founder of the Game Studies and Engineering programme at Klagenfurt University. He is writing his dissertation on the experiential dimension of videogames.