Mobile e-Health: Human–Computer Interaction Series
Editat de Hannah R. Marston, Shannon Freeman, Charles Musselwhiteen Limba Engleză Paperback – 5 sep 2018
This multi-disciplinary collection of essays captures discussion, thinking and research surrounding the recent surge of interest in how technology can help us as we age. A wide range of topics are covered, from investigations in the use of technology to improve health and well-being, to examinations of digital gaming, mobile health apps and the quantified self in relation to an ageing population.
From multi-disciplinary perspectives, this collection highlights the role of a more social approach to technology. As such, a variety of social research methods are used throughout the chapters. The benefits and issues with different approaches are highlighted both in terms of further research, but also so the reader can judge the value of the research for themselves.
This collection brings together the latest thinking and cutting edge contemporary research from leading thinkers and academics in the field of human computer interaction, health and gerontology.In taking a social approach, it highlights how technological practices fit within wider gerontological, political and cultural perspectives. It therefore has potential to influence those working in human computer interaction, digital humanities, sociology, psychology and gerontology. It can help change the practice of people working in the health and social care field, in computer and product design, and in the digital and creative industries.
This collection brings together the latest thinking and cutting edge contemporary research from leading thinkers and academics in the field of human computer interaction, health and gerontology.In taking a social approach, it highlights how technological practices fit within wider gerontological, political and cultural perspectives. It therefore has potential to influence those working in human computer interaction, digital humanities, sociology, psychology and gerontology. It can help change the practice of people working in the health and social care field, in computer and product design, and in the digital and creative industries.
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Paperback (1) | 596.55 lei 38-44 zile | |
Springer International Publishing – 5 sep 2018 | 596.55 lei 38-44 zile | |
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Specificații
ISBN-13: 9783319869100
ISBN-10: 3319869108
Pagini: 306
Ilustrații: VI, 306 p. 17 illus., 11 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:Softcover reprint of the original 1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
ISBN-10: 3319869108
Pagini: 306
Ilustrații: VI, 306 p. 17 illus., 11 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:Softcover reprint of the original 1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
Cuprins
Introduction.- mHealth Apps QS.- Games for Health.- Ageing Perspectives to the Barriers and Enablers of Technology Use.- Ethics, Theory & Service Provision.- Privacy & Legal Requirements.- Conclusions.
Recenzii
“Mobile eHealth offers a very comprehensive discussion of health technologies and their effectiveness, usability, and best design practices. … Expert audiences will be delighted by the depth of information presented by Mobile eHealth. Each chapter offers a topical snapshot that could be, and often has been, a book in its own right. This comprehensive collection on the issues surrounding healthcare technologies is a treasure trove of information that experts will continue to revisit.” (Nicole St. Germaine-Dilts, Technical Communication, Vol. 65 (3), August, 2018)
Textul de pe ultima copertă
This multi-disciplinary collection of essays captures discussion, thinking and research surrounding the recent surge of interest in how technology can help us as we age. A wide range of topics are covered, from investigations in the use of technology to improve health and well-being, to examinations of digital gaming, mobile health apps and the quantified self in relation to an ageing population.
From multi-disciplinary perspectives, this collection highlights the role of a more social approach to technology. As such, a variety of social research methods are used throughout the chapters. The benefits and issues with different approaches are highlighted both in terms of further research, but also so the reader can judge the value of the research for themselves.
This collection brings together the latest thinking and cutting edge contemporary research from leading thinkers and academics in the field of human computer interaction, health and gerontology. In taking a social approach, it highlights how technological practices fit within wider gerontological, political and cultural perspectives. It therefore has potential to influence those working in human computer interaction, digital humanities, sociology, psychology and gerontology. It can help change the practice of people working in the health and social care field, in computer and product design, and in the digital and creative industries.
From multi-disciplinary perspectives, this collection highlights the role of a more social approach to technology. As such, a variety of social research methods are used throughout the chapters. The benefits and issues with different approaches are highlighted both in terms of further research, but also so the reader can judge the value of the research for themselves.
This collection brings together the latest thinking and cutting edge contemporary research from leading thinkers and academics in the field of human computer interaction, health and gerontology. In taking a social approach, it highlights how technological practices fit within wider gerontological, political and cultural perspectives. It therefore has potential to influence those working in human computer interaction, digital humanities, sociology, psychology and gerontology. It can help change the practice of people working in the health and social care field, in computer and product design, and in the digital and creative industries.
Caracteristici
Equips readers in understanding the current state of art in technologies, associated to digital health and well-being across the lifespan Enriches comprehension of cross and multi-disciplines, such as the Quantified Self, Games for Health and mobile Health (mHealth) apps through case studies Shares insights into policy relating to ethical and privacy issues, legislation of the mHealth app and medical devices Presents technology within a wider social, gerontological and cultural perspective