Motion in Games: 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings: Lecture Notes in Computer Science, cartea 7060
Editat de Jan Allbeck, Petros Faloutsosen Limba Engleză Paperback – 28 oct 2011
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Specificații
ISBN-13: 9783642250897
ISBN-10: 3642250890
Pagini: 473
Ilustrații: XII, 460 p. 202 illus., 174 illus. in color.
Dimensiuni: 155 x 235 x 28 mm
Greutate: 0.66 kg
Ediția:2011
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3642250890
Pagini: 473
Ilustrații: XII, 460 p. 202 illus., 174 illus. in color.
Dimensiuni: 155 x 235 x 28 mm
Greutate: 0.66 kg
Ediția:2011
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchTextul de pe ultima copertă
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011.
The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Caracteristici
Up-to-date results Fast track conference proceedings State-of-the-art report