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Multimodal Semiotics and Rhetoric in Videogames: Routledge Studies in Multimodality

Autor Jason Hawreliak
en Limba Engleză Paperback – 30 iun 2020
This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive messages and in driving interesting and unique player decisions in gameplay. Making the case for the benefits of multimodal approaches to game studies, this volume is key reading for students and researchers in multimodal studies, game studies, rhetoric, semiotics, and discourse analysis.
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Specificații

ISBN-13: 9780367584788
ISBN-10: 0367584786
Pagini: 222
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Studies in Multimodality

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Introduction: Deepening the Conversation between Multimodal Studies and Game Studies


PART I: Setting the Stage


Chapter 1: Play, Videogames, and the Problem of Meaning


Chapter 2: The Videogame Modes


Chapter 3: The Procedural Mode


PART II: Modal Configurations


Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion


Chapter 5: Modal Consonance II: Multimodal Realism, Simulation, and Virtual Reality


Chapter 6: Modal Irony: Multimodal Dissonance


PART III: Players, Mods, and Future Directions


Chapter 7: Unstable Ensembles: User Generated Content


Chapter 8: Conclusion: The Future of Multimodal Game Studies

Descriere

This book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of