Cantitate/Preț
Produs

A Multimodal Approach to Video Games and the Player Experience: Routledge Studies in Multimodality

Autor Weimin Toh
en Limba Engleză Paperback – 30 iun 2020
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 38183 lei  43-57 zile
  Taylor & Francis – 30 iun 2020 38183 lei  43-57 zile
Hardback (1) 75977 lei  43-57 zile
  Taylor & Francis – 11 oct 2018 75977 lei  43-57 zile

Din seria Routledge Studies in Multimodality

Preț: 38183 lei

Nou

Puncte Express: 573

Preț estimativ în valută:
7307 7591$ 6070£

Carte tipărită la comandă

Livrare economică 03-17 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780367584665
ISBN-10: 0367584662
Pagini: 264
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Studies in Multimodality

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

1 Introduction


2 A Multimodal Approach to Ludonarratology


3 Theoretical Conceptualisation of the Ludonarrative Model


4 Ludonarrative Dissonance


5 Ludonarrative Resonance


6 Ludonarrative (Ir)relevance and the Player Experience


7 Methodological Considerations in the Ludonarrative Model


8 Narration I – Players’ Mental Models


9 Narration II – Video Game Narrative Analysis Framework


10 Gameplay I – Players’ Actions and Mechanics


11 Gameplay II – Loop, Phase Types, and Stage(s)


12 Video Games as Ludonarrative: Application and Future Directions

Descriere

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience.