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Object-Oriented Design Choices

Autor Adair Dingle
en Limba Engleză Paperback – 19 ian 2021
Do modern programming languages, IDEs, and libraries make coding easy? Maybe, but coding is not design. Large-scale or expensive apps clearly require evaluation of design choices. Still, software design directly impacts code reuse and longevity even for small-scale apps with limited overhead. This text evaluates and contrasts common object-oriented designs.
A given problem may have many solutions. A developer may employ different design techniques – composition, inheritance, dependency injection, delegation, etc. – to solve a particular problem. A skilled developer can determine the costs and benefits of different design responses, even amid competing concerns. A responsible developer documents design choices as a contract with the client, delineating external and internal responsibilities. To promote effective software design, this book examines contractual, object-oriented designs for immediate and sustained use as well as code reuse. The intent of identifying design variants is to recognize and manage conflicting goals such as short versus long-term utility, stability versus flexibility, and storage versus computation. Many examples are given to evaluate and contrast different solutions and to compare C# and C++ effects. No one has a crystal ball; however, deliberate design promotes software longevity. With the prominence of legacy OO code, a clear understanding of different object-oriented designs is essential.
Design questions abound. Is code reuse better with inheritance or composition? Should composition rely on complete encapsulation? Design choices impact flexibility, efficiency, stability, longevity, and reuse, yet compilers do not enforce design and syntax does not necessarily illustrate design. Through deliberate design, or redesign when refactoring, developers construct sustainable, efficient code.
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Specificații

ISBN-13: 9780367820183
ISBN-10: 0367820188
Pagini: 348
Ilustrații: 21 Tables, black and white; 14 Illustrations, black and white
Dimensiuni: 156 x 234 x 23 mm
Greutate: 0.49 kg
Ediția:1
Editura: CRC Press
Colecția Chapman and Hall/CRC

Public țintă

Academic and Professional Practice & Development

Cuprins

Preface
Detailed Book Outline
Section I:  Stable Type Desig
Contractual Design and the Class Construct
Encapsulation  
Explicit Design and Constraints
Class (Type) Functionality
Constructors
Accessors and Mutators
Utility and Public Methods
Destructors
Design as a Contract
Error Handling
Published Assumptions
Invariants
Programming by Contract Example
Contractual Expectations
OO Design Principle
Summary
Design Exercises
Ownership – Abstracted but Tracked
The Abstraction of Memory 
Heap Memory
Ownership of Heap Objects
Array Allocation
Design Intervention
Persistent Data
Class Design  
Memory Reclamation
C++ Explicit Deallocation
Garbage Collection
Reference Counting
Design: Storage vs Computation 
OO Design Principle
Summary
Design Exercise
 
Data Integrity
Data Corruption
Copying
Shallow versus Deep Copying
C++ Copying of Internal Heap Memory
Unseen Aliasing
C# Cloning to Avoid Aliasing
Move semantics 
Handle: C++ Smart Pointers
      unique_ptr 
      shared_ptr 
      weak_ptr 
      usage
OO Design Principle
Summary
Design Exercises
 
Section II: Strategic Type Coupling
Composition
Object-oriented Relationships
Containment (Holds-A)
Composition (Has-A)
Modification
Replacement
Postponed instantiation
Echoing an Interface
Interfaces for Design Consistency
Wrappers and Delegates
Dependency Injection
Constructor Injection
Property (Setter) Injection
Method Injection
Dependency Injection Costs and Benefits
OO Design Principle
Summary
Design Exercises
 
Inheritance 
Automate Type Checking 
Polymorphism
Overloading
Generics
Subtype polymorphism
Function inlining
Costs and Benefits of Polymorphism 
Dynamic Binding 
whoami() type identification
Keywords for dynamic binding
 Heterogeneous Collections
Virtual Function table 
Abstract Classes
Inheritance designs
OO Design Principle
Summary
Design Exercises
Inheritance vs Composition  
Constrained Inheritance
When Only Composition is Viable
When Inheritance Leaks Memory:  C++ destructors
Inconsistent Access: 
C++ accessibility and binding
Code Reuse
Class Design: Has-a or Is-a?
Inheritance with and without Composition
5Software Maintainability
OO Design Principle
Summary
Design Exercises
 
Section III:  Effective Type Reuse
Design Longevity
Software Evolution
Disassembler Example
Virtual Function Table
Type Extraction
Problematic Type Extension
Multiple Inheritance and its Simulation
Design difficulties
Single inheritance with composition
Simulation without inheritance
Class Hierarchies Cross-Products
OO Design Principle
Summary
Design Exercises
Operator Overloading
Operators represent functions
Overloading Addition in C++
Client Expectations
Operator Overloading in C#
Operators Overloaded only in C++
Indexing support
I/O via the stream operators
Type conversion
Transparent access
OO Design Principle
Summary
Design Exercise
 
Appendix A:   The Pointer Construct
Pointer definition
Dereferencing pointers
Inappropriate use of pointers
Transient versus persistent memory
References
The this pointer
Arrays
Summary
Appendix B:   Design Examples
Contractual Design
Ownership:  C++ class memory management
Copying
Composition
Inheritance
Appendix C:   Comparative Design Examples
Composition versus Inheritance
Design longevity
Operator overloading
Glossary
References

Notă biografică

Adair Dingle, PhD, is a professor of computer science at Seattle University, Washington, USA whose previous text, Software Essentials: Design and Construction, received the 2015 Alpha Sigma Nu Book Award. Teaching and research interests focus on algorithms and software design including efficient memory management, patterns, refactoring and tools for software development and education.

Recenzii

"The introduction of object-oriented programming was a pivotal moment in software engineering, leading to a new way of creating systems by modelling their constituents independently and linking them through shared interfaces. Object orientation allows for the creation of more complex systems, better focus on a small subset of components at any given time, and a greater level of component independence; it even facilitates the creation of software product lines. Designing a system using object orientation requires the mastery of several interdependent concepts, such as abstraction, inheritance, composition, and polymorphism. Dingle (Seattle Univ.) provides a cohesive framework for learning object-oriented design from a practical point of view. Concepts are introduced hierarchically, starting from the idea of encapsulation and design as a contract and drilling down to specifics such as virtual function tables and abstract classes. This approach results in an incremental experience of learning object-oriented design that is rarely found in computer science courses, but that is essential for software engineers who wish to harness the power of object-oriented programming languages in practice. Although no book can fully replace hands-on bench experience, this compact guide can ensure that one's practical efforts will be optimally targeted.
--L. Benedicenti, University of New Brunswick
Review in April 2022 Issue of CHOICE

Descriere

This book compares designs variant and emphasizes the strategic use of types in object-oriented design (OOD).  In addition to thorough content coverage, many design problems are presented with sample solutions discussed in appendices. The book is partitioned into three sections that cover type designcoupling and reuse.