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Object Oriented Simulation: A Modeling and Programming Perspective

Autor José M. Garrido
en Limba Engleză Hardback – 9 iun 2009
Object Oriented Simulation will qualify as a valuable resource to students and accomplished professionals and researchers alike, as it provides an extensive, yet comprehensible introduction to the basic principles of object-oriented modeling, design and implementation of simulation models.
Key features include an introduction to modern commercial graphical simulation and animation software, accessible breakdown of OOSimL language constructs through various programming principles, and extensive tutorial materials ideal for undergraduate classroom use.
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Specificații

ISBN-13: 9781441905154
ISBN-10: 1441905154
Pagini: 472
Ilustrații: XIX, 431 p.
Dimensiuni: 155 x 235 x 33 mm
Greutate: 0.84 kg
Ediția:2009
Editura: Springer Us
Colecția Springer
Locul publicării:New York, NY, United States

Public țintă

Professional/practitioner

Cuprins

Basic Concepts of Modeling and Simulation.- Models and Simulation.- to Arena.- to Flexsim.- Object Oriented Programming with OOSimL.- Programs and Software Development.- Object Orientation.- Object-Oriented Programs.- Functions.- Design and Program Structures.- Selection.- Repetition.- Arrays.- Inheritance.- Advanced Object Oriented Concepts.- to Graphical Interfaces.- Exceptions.- Input and Output.- Recursion.- Threads.- Linked lists.- Using Assertions with Programming.- Discrete Event Simulation.- Models of Single-Server Systems.- Models of Multi-Server Systems.- Models with Priorities.- Standard Resources.- Detachable Resources.- Synchronous Process Cooperation.- Conditional Waiting.- Interrupts.- Input Analysis and Specification.- Simulation Output Analysis.- Model Validation.

Recenzii

From the reviews:
"‘The primary goal of this book is to introduce students to the basic principles of object-oriented modeling, design and implementation of simulation models.’ In this, the book is successful. … I enjoyed the fact that it adopted a programming language stance. … the book does deserve to be considered for teaching modeling and programming of discrete-event-based simulations." (Alexandre Bergel, ACM Computing Reviews, September, 2009)
“The book takes an ‘objects early’ approach; it presents the object-oriented principles from the beginning, and provides the reader with a strong foundation of objects and classes. … aimed at college students in computer science, mathematics, science, engineering, and management science.” (Klaus Dohmen, Zentralblatt MATH, Vol. 1181, 2010)

Textul de pe ultima copertă

Object Oriented Simulation
José Garrido
About this textbook:
Object Oriented Simulation will qualify as a valuable resource to students and accomplished professionals and researchers alike, as it provides an extensive, yet comprehensible introduction to the basic principles of object-oriented modeling, design and implementation of simulation models.
Key features include an introduction to modern commercial graphical simulation and animation software, accessible breakdown of OOSimL language constructs through various programming principles, and extensive tutorial materials ideal for undergraduate classroom use.
  • Presents a comprehensive introduction to the basic principles of object-oriented modeling, design, and implementation of simulation models.
  • Encourages a stronger foundation with objects and classes using an "objects early" approach.
  • Emphasizes model implementation with minimal treatment of statistics.
  • Accommodates a smooth transition to object-oriented modeling and a gradual introduction to object-oriented simulation for professionals.
  • Provides complete case studies fully explained with corresponding case study in OOSimL.
  • Includes summaries, examples, and problems in every chapter. Simulation software presented in material is available on the book’s web site.
  • Introduces graphical simulation and animation software Arena and Flexsim.
  • Models described with UML and/or extended simulation diagrams.
     
 
 
 
 

Caracteristici

Introduces modern commercial graphical simulation and animation software, Arena and Flexsim Basic language constructs of OOSimL are presented incrementally with various programming principles Complete case studies are presented and explained with the corresponding case study implemented in the OOSimL and Java programming languages Includes summaries, examples, and problems in every chapter, with corresponding PowerPoint slides on the Web Includes supplementary material: sn.pub/extras