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Online Imitation and Adaptation in Modern Computer Games

Autor Steffen Priesterjahn
en Limba Engleză Paperback – 12 iul 2015
Commercial computer games have significantly evolved in the recent decade. Current games feature vast and highly detailed virtual environments with realistic physics, complex and highly dynamic gameplay as well as complex multi-player game modes. Therefore, the creation of sophisticated and intelligent game agents that oppose or collaborate with the player has become a considerable challenge in terms of competitive performance and fast adaptation, but also concerning the believability of the shown behaviour. This book gives a general introduction into the field of artificial intelligence in computer games and proposes several approaches to create intelligent game characters for a computer game. The focus of these approaches is to create competitive and quickly adapting game agents that show sophisticated, human-like behaviours. The proposed methods are based on the imitation of other players and the usage of a population of several agents that collaborate to accelerate the learning process. The foundation of the presented work lies in the utilisation of powerful adaptation and learning techniques like evolutionary algorithms, reinforcement learning and social learning.
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Specificații

ISBN-13: 9783838101934
ISBN-10: 3838101936
Pagini: 312
Dimensiuni: 152 x 229 x 17 mm
Greutate: 0.42 kg
Editura: Sudwestdeutscher Verlag Fur Hochschulschrifte
Locul publicării:Germany

Notă biografică

Steffen Priesterjahn was born in 1979 in Blankenburg, Germany.From 1998 to 2003 he studied computer science and mathematics atthe TU Clausthal. In 2008 he received his Ph.D. on the topic ofAI and computer games from the University of Paderborn. He iscurrently employed at Wincor Nixdorf where he is researchingintelligent security systems.